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Unread 03-01-2011, 09:36
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Re: 2011 Game Hint #1

Does anyone have a picture or graphic that would show me the Maize Craze field? I'd love to design something that worked off of that.

I see the wikipedia page on Maize Craze describes it...but does anyone have a picture of it?

EDIT: I see the FIRST wiki has more info...
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Unread 03-01-2011, 09:43
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Re: 2011 Game Hint #1

Quote:
Originally Posted by JaneYoung View Post
Didn't they write that because of her unique way of dancing?
No, apparently not. Rather, when she started to do live shows, she had to come up with dance moves that reflected the name of the song.

Quote:
Originally Posted by MaxMax161 View Post
I don't know if this has already been mentioned but if it has I have a feeling that no one is going to see it buried deep in posts. I'm trying to think of weird stuff that doesn't make and sense, because if it does make sense then it's not a FIRST hint. The first thing that comes to mind is that the picture is 252x281, which isn't a standard picture aspect ratio. 252/281 is 0.896797153 if that means anything to any one. Maybe it's got a a code or something hidden inside it?
The bottom of the original picture was cropped to eliminate the writing on it.
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Unread 03-01-2011, 09:47
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Re: 2011 Game Hint #1

We need to come up with a new platitude because "beating a dead horse" is incorrect to describe what has been going on.

It refers to the fact that you can't make a dead horse move no matter how hard you beat it or an idea that has no merit or chance of moving forward will not move forward no matter how many times you bring it up.

It has nothing to do with repeating the same thing fact and over again.

Thoughts?

for example:

That kid who keeps saying that herding is a winning strategy in Overdrive over and over again even though your team had decided it isn't is "beating a dead horse."
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Unread 03-01-2011, 09:57
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Re: 2011 Game Hint #1

Quote:
Originally Posted by Tetraman View Post
Does anyone have a picture or graphic that would show me the Maize Craze field? I'd love to design something that worked off of that.

I see the wikipedia page on Maize Craze describes it...but does anyone have a picture of it?

EDIT: I see the FIRST wiki has more info...
Rules: http://team358.org/history/1992-1999/1992comp.pdf

Quote:
Originally Posted by IndySam View Post
We need to come up with a new platitude because "beating a dead horse" is incorrect to describe what has been going on.

It refers to the fact that you can't make a dead horse move no matter how hard you beat it or an idea that has no merit or chance of moving forward will not move forward no matter how many times you bring it up.

It has nothing to do with repeating the same thing fact and over again.

Thoughts?

for example:

That kid who keeps saying that herding is a winning strategy in Overdrive over and over again even though your team had decided it isn't is "beating a dead horse."
Those who don't study history (or threads) are bound to repeat it?
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Last edited by Mark McLeod : 03-01-2011 at 10:01.
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Unread 03-01-2011, 10:08
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Re: 2011 Game Hint #1

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Originally Posted by Natesbug73 View Post
I don't know if anybody else has posted this already but after some looking around, I found a paper by Hans P Moravec titled "Locomotion, Vision and Intelligence", from the Robotics Institute at Carnegie Mellon. The paper concerned AI and robotic vision used in the CMU Rover. Keep looking and find that more recently he has been working on stereoscopic vision and in 2003 started a company called SEEGRID which is working on autonomous control for vehicles using visual sensors.

May be of use, may not.
I think this is a good path of thought. I've heard a lot about autonomous robots and vision and I think it's something that the GDC keeps trying to implement. I would suspect that this hint is telling us that this game is going to have a focus on autonomous operation. I'm thinking that might mean a longer autonomous mode, more vision elements, or something of that nature.
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Unread 03-01-2011, 10:43
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Re: 2011 Game Hint #1

Quote:
Originally Posted by IndySam View Post
We need to come up with a new platitude because "beating a dead horse" is incorrect to describe what has been going on.

It refers to the fact that you can't make a dead horse move no matter how hard you beat it or an idea that has no merit or chance of moving forward will not move forward no matter how many times you bring it up.

It has nothing to do with repeating the same thing fact and over again.

Thoughts?

for example:

That kid who keeps saying that herding is a winning strategy in Overdrive over and over again even though your team had decided it isn't is "beating a dead horse."
But I like the horse .gif...

No matter how much we plead, nobody else is ever going to read the first five pages of the thread before posting for the first time?
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Unread 03-01-2011, 10:48
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Re: 2011 Game Hint #1

Quote:
Originally Posted by normalmutant View Post
My guess is that Loco-motion is just the game's name and it has little or nothing to do with trains.
Here is a thought
Loco = crazy
motion = movement

Some sort of Crazy or bizarre movements either in where you can drive on the field or arms, kickers, etc.
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Unread 03-01-2011, 10:54
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Re: 2011 Game Hint #1

If only there was a way to hide pages 6-infinity until pages 1-5 were viewed.
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Unread 03-01-2011, 11:13
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Re: 2011 Game Hint #1

Quote:
Originally Posted by Rich Kressly View Post
756 posts on a game hint. I never recall, in my 10 years here on CD, there being 756 posts in a community service project thread ... just sayin' ... carry on ...
I can't find the bottle cap thread to see how big it got, but even it wasn't 50+ pages.
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Unread 03-01-2011, 12:11
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Re: 2011 Game Hint #1

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Originally Posted by Alan Anderson View Post
I can't find the bottle cap thread to see how big it got, but even it wasn't 50+ pages.
If all of the repeats and side posts (like this one) were removed, it would probably fit in 15 - 20 pages. Or less.
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Unread 03-01-2011, 13:39
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Re: 2011 Game Hint #1

Quote:
Originally Posted by IndySam View Post
We need to come up with a new platitude because "beating a dead horse" is incorrect to describe what has been going on.

Thoughts?
"Charging a full battery" - aka it's already full, there is no need to keep it going.

"Running in Circles" - aka going over and over the same idea and getting nowhere.


Maize Craze 2

(I didn't add all the tennis balls because it's starting to crash my laptop. haha.)


http://i48.photobucket.com/albums/f2...izeCraze2b.png
http://i48.photobucket.com/albums/f2...izeCraze2c.png
http://i48.photobucket.com/albums/f2...izeCraze2d.png
http://i48.photobucket.com/albums/f2...izeCraze2e.png
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Unread 03-01-2011, 13:45
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Re: 2011 Game Hint #1

Quote:
Originally Posted by IndySam View Post
We need to come up with a new platitude because "beating a dead horse" is incorrect to describe what has been going on.

It refers to the fact that you can't make a dead horse move no matter how hard you beat it or an idea that has no merit or chance of moving forward will not move forward no matter how many times you bring it up.

It has nothing to do with repeating the same thing fact and over again.

Thoughts?

for example:

That kid who keeps saying that herding is a winning strategy in Overdrive over and over again even though your team had decided it isn't is "beating a dead horse."
Perhaps maybe groundhogging? Reading the exact same posts everyday do to the repeating of previous posts.

Quote:
Originally Posted by Alan Anderson View Post
I can't find the bottle cap thread to see how big it got, but even it wasn't 50+ pages.
This is the downfall of having only 1 official hint. Come on hint 2. We still have 5 days to get that post up to 700+. Or maybe we should just get this thread up to 1000+ just for fun.
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Unread 03-01-2011, 13:46
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Re: 2011 Game Hint #1

Quote:
Originally Posted by Tetraman View Post
"Running in Circles" - aka going over and over the same idea and getting nowhere.
A circle run is an old term that was used for running a circuit in the country among farms, tending/training/breaking horses. It beats beating them.
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Unread 03-01-2011, 13:52
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Re: 2011 Game Hint #1

Quote:
Originally Posted by Tetraman View Post

(I didn't add all the tennis balls because it's starting to crash my laptop. haha.)
Now I think you're getting somewhere.

As I said earlier the name of the game will be Loco-Motion but it will have nothing to do with trains but with crazy movement.

I also agree with the idea of a re-creation of maze craze and have been thinking about what the crazy surface would be instead of corn and then you nail it, tennis balls!

I however don't think the column in the pic means anything. It's just the most common picture of LE.

Throw in a square scoring object, I'm tired of balls.
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Unread 03-01-2011, 14:04
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Re: 2011 Game Hint #1

Quote:
Originally Posted by IndySam View Post
Throw in a square scoring object, I'm tired of balls.
I'd prefer if they kept the scoring object round in some respect. Picking up a square one can be fairly difficult to do in rapid succession due to the random orientations of the game pieces. VRC 2008-2009 (Elevation) was a good example of that.
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