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#106
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Re: 2011 FRC Game Hint #2
Quote:
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#107
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Re: 2011 FRC Game Hint #2
"Tetraman REMINDER: The Blue Square in the logo does not actually represent a cube. It's actually a Cylinder."
explain? |
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#108
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Re: 2011 FRC Game Hint #2
Quote:
The long answer deals with an animated video that was shown at World, where the various shapes were used to demonstrate concepts by Archimedes. I don't know if that video is available or not. Hope this helps! Steve |
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#109
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Re: 2011 FRC Game Hint #2
So for anyone coming into this thread right now: we know nothing.
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#110
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Re: 2011 FRC Game Hint #2
Quote:
BAM The logo was created from proof of the Archenemies Principal. (I think I got this right) The volume of a cylinder is the same as a Sphere and Cone of the same height and width. Last edited by Tetraman : 04-01-2011 at 15:00. |
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#111
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Re: 2011 FRC Game Hint #2
Quote:
Maybe it's a reference to the Column in the first hint? |
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#112
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Re: 2011 FRC Game Hint #2
Quote:
Edit: Diabolical Dynamics sounds like it could be related to Loco Motion. |
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#113
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Re: 2011 FRC Game Hint #2
But that has alot to do with the FTC challenge this year, ballancing on boards.
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#114
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Re: 2011 FRC Game Hint #2
and maybe a few of those columns would hold up a second story structure of some sort that was mentioned in the hint 1 thread.
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#115
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Re: 2011 FRC Game Hint #2
I don't know where or how to set up huge pillars on the game field. If they are too wide they block vision of the field from a player station or audiance standpoint. Grr...
Dave Lavery where are you? Explain this mess to us! Pleeeeeeease... |
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#116
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Re: 2011 FRC Game Hint #2
Quote:
http://www.youtube.com/watch?v=QuSDypGi_IA |
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#117
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Re: 2011 FRC Game Hint #2
Quote:
. |
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#118
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Re: 2011 FRC Game Hint #2
I'm pretty sure a Dave Lavery "explanation" will only leave us more confused.
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#119
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Re: 2011 FRC Game Hint #2
I'm going with the lyric "now that you can do it let's make a chain" and the fact that the objects in the logo are linked. I think the game pieces will have to be linked/connected/joined together for scoring. Still two alliances, still 3v3.
I'm not a fan of 'bots on opposing alliances linked to each other. I don't think pushing/pulling matches would be an interesting game, and not much strategy is involved (torque wins, and that's it). How 'bout this - each alliance attaches game pieces from the far end of the field to one alliance member who drags it back to the home zone. Endgame bonus for the other two alliance members climbing on the train. |
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#120
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Re: 2011 FRC Game Hint #2
Depends on how tall the columns are. 18 inches wouldn't be much different than the humps last year.
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