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#256
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Re: 2011 FRC Game Hint #2
Oh. Sorry. I'm a literalist.
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#257
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Re: 2011 FRC Game Hint #2
Quote:
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#258
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Re: 2011 FRC Game Hint #2
Going on the train idea...
If the endgame bonus is to couple all the robots together in a train (ramps are not allowed) and before that, we are doing something that has a fairly high speed. Overdrive with some other stuff is roughly the idea. |
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#259
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Re: 2011 FRC Game Hint #2
well at least i can count to 20. take That!
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#260
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Re: 2011 FRC Game Hint #2
Well it is supposably a mix of different games!
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#261
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Re: 2011 FRC Game Hint #2
Quote:
I defenitly agree with the train idea. but i think it will be more than an endgame bonus points |
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#262
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Re: 2011 FRC Game Hint #2
I just don't want the robots connected as a train. That takes away the possibility of tank-drive!
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#263
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Re: 2011 FRC Game Hint #2
Hmm, if this was the case on the idea of connecting robots together like a train, wouldn't the logical conclusion for most teams be to build a train hitch (the piece connecting the cars that look almost like a hand shake, to me anyway) and then get as many other teams as possible to consider the idea?
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#264
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Re: 2011 FRC Game Hint #2
i donot think that the robots will be linked together. mainly because if one robot has a disfunctional linker then the whole alliance is comprimised. also i think that it will be like pulling and pushing "cargo loaded" train cars around on tracks.
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#265
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Re: 2011 FRC Game Hint #2
Just came up with this qoute now!
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#266
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Re: 2011 FRC Game Hint #2
That's reassuring! Our team relies on tank-drive!
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#267
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Re: 2011 FRC Game Hint #2
say... back to the idea of taking things away, couldn't it be that the thing taken away is individuality? Before, it was suggested that you work with your alliance partner, but not really required, it was possible to win when your partner did not show up. But what if that was taken away? What if it was a train, on a track, the leader would be chosen at random, and the others have mechanisms that do the rest of the game. Such as activate turntables and such, or maybe have like ball cannons to fire into a center goal. The idea is, all three teams (or two) on an alliance have to work in perfect unison, or else it's all lost. In the case a robot does not come to the field, a blank board with the specificed track wheels is put in its place, and a different leader is chosen.
Don't imagine what I'm saying to be exact, I'm saying something similar could happen |
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#268
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Re: 2011 FRC Game Hint #2
of course we could be completly wrong and this has nothing to do with trains
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#269
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Re: 2011 FRC Game Hint #2
Quote:
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#270
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Re: 2011 FRC Game Hint #2
Some friends and I were talking over the game hints and we came up with the following idea: we think that hint one has been over-interpreted. The only commonality between the pictures is a link to a white, round object (the triangles to the circle in the FRC Logo/Little Eva to the pillar).
Our hypothesis is that each team will be linked to one immovable, white, round object in a zone of the field, one red robot and one blue robot per object. Remember that in the past FRC has been trying to make it a good idea to have robots that don't try to do everything at once. By placing a physical limitation on where a robot can go, they would be strongly encouraging teams to specialize in one particular area on the field. |
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