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Unread 05-01-2011, 08:36
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Re: 2011 FRC Game Hint #2

The shapes of the logo could always be like the carts of a train, you might have to hook up to the symbols or something like that.
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Unread 05-01-2011, 10:22
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Re: 2011 FRC Game Hint #2

The logo is based on the Archimedes Principle.

The Archimedes Principle is the law of displacement of liquid.

The Archimedes Principle was discovered by Archimedes

He discovered this when he got into a filled bathtub and when he got in water split over the sides

The bathtub was filled with water.

Water game.
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Last edited by Tetraman : 05-01-2011 at 10:24.
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Unread 05-01-2011, 10:28
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Re: 2011 FRC Game Hint #2

I am a firm believer in the thought that the game hints do not hide all of the rules, nor do they describe several parts of the game.

From reading the posts on this thread and the first game hint thread, the interpretations I believe in most are:

Game Hint 1:
The idea of locomotion has been too prevalent in the red herring and game hint #1 to be ignored. This does not mean we will be on a track, or linked up; but a much more loose interpretation of the word locomotion will be used to describe the game.

Also, I really like the idea of the reversal of the image signifying that autonomous will come last.

Game Hint 2:
I truly believe that first is just showing that the three alliance members will be working closely; not interlocked.
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Unread 05-01-2011, 10:58
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Re: 2011 FRC Game Hint #2

Quote:
Originally Posted by TheoBlacksmith View Post
i guess the only good that can come from bickering is that someperson here will have bragging rights when the game is realeased. and be able to say I TOLD YOU SO lol

This was about when I decided the thread had become dull and boring last night.

There are many ways to communicate one's thoughts and ideas. There are many ways to interpret what has been communicated. In deciding to ignore several pages in this thread, I based my decision on 3 separate frustrations linked together:

- the rapid-fire posts and exchanges over several pages
- the use of typos
- the shallow repetitive nature of the guesses

All of that would have better served its purpose in a private discussion.

Regarding thoughts of tethers and no autonomous... when thinking along these lines, are we keeping in mind, the meaning of the symbols and how they relate to the acronym of FIRST and what it stands for? When making guesses, are we thinking about the vision of the founders 20 years ago and how that vision has grown and developed over this span of time - moved along by the the program, the sponsors, and by the teams, themselves? The game will be rooted in 2011 and the advancements made over the twenty year span, while at the same time, it will have the potential to reflect back over the years in which the advancements have been made. It will not be going backward - it will bring the inspiration and recognition of science and technology - forward. You only have to look as far as FRC 118 to understand and appreciate the impact of this.

I'd take that to the bank.
Jane
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Last edited by JaneYoung : 05-01-2011 at 11:38.
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Unread 05-01-2011, 11:11
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Re: 2011 FRC Game Hint #2

Quote:
Originally Posted by Tetraman View Post
The logo is based on the Archimedes Principle.

The Archimedes Principle is the law of displacement of liquid.

The Archimedes Principle was discovered by Archimedes

He discovered this when he got into a filled bathtub and when he got in water split over the sides

The bathtub was filled with water.

Water game.
This got me thinking. (Insert your favorite one-liner here.)

No, I do not believe it will be a water game, but if....
Quote:
Originally Posted by Tetraman View Post
The logo is based on the Archimedes Principle.

The Archimedes Principle is the law of displacement of liquid.
Wouldn't it be possible that the game would be one where three goals: one cone, one cube and one cylinder? These goals would need to be filled with scoring objects, like tennis balls.

Now, let's re-visit Eva. Instead of Extra Vehicular Activity, why not Extra Value Added. In other words, bonus points!
Maybe these points can be awarded if the number of scoring objects in the cone plus the cylinder equal the number in the cube.

This could also be done with two dimensional goals: a triangle, a circle and a square. That would allow the less experienced teams to also contribute.
Side note.


If the 2D goals had no rim or lip to keep the balls in, it would be like herding cats.
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  #351   Spotlight this post!  
Unread 05-01-2011, 11:11
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Re: 2011 FRC Game Hint #2

I have read "most" of this thread. And apologies in advance for any repeats.

(A) Three different shaped pieces (points assigned based on having the same or nearly the same number of each shape in the alliances' scoring): Hint #2
(B) Different hopper cars or BOXCARS: Hint #1 and Dave's picture at the Boxcar Willy Memorial Overpass
(C) Place the cars on one or multiple overpasses (again, Dave's picture). They would be secured and freewheeling (like roller coaster cars). They could be color coded for two alliances.

Arena design to make it easy to manufacture and maintain without costs skyrocketing. Scoring to be obvious like 2007 (okay some math 2^n), 2009 or 2010, and NOT like 2008.
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Unread 05-01-2011, 12:13
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Re: 2011 FRC Game Hint #2

Quote:
Originally Posted by R2D2DOC View Post
I have read "most" of this thread. And apologies in advance for any repeats.

(A) Three different shaped pieces (points assigned based on having the same or nearly the same number of each shape in the alliances' scoring): Hint #2
(B) Different hopper cars or BOXCARS: Hint #1 and Dave's picture at the Boxcar Willy Memorial Overpass
(C) Place the cars on one or multiple overpasses (again, Dave's picture). They would be secured and freewheeling (like roller coaster cars). They could be color coded for two alliances.

Arena design to make it easy to manufacture and maintain without costs skyrocketing. Scoring to be obvious like 2007 (okay some math 2^n), 2009 or 2010, and NOT like 2008.
You can discount Dave's Willie Nelson Overpass picture. Thats been there as long as I have been paying attention to his posts.
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Unread 05-01-2011, 12:37
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Re: 2011 FRC Game Hint #2

I would cry if there were no autonomous. This year the stdudent talent on our programming team outnumbers the student talent on the manipulator team, heh.

I like the idea of an end-game autonomous, with prerequisites.

I think at this point we can only hope that the game matches the better parts of what some of us have come up with over the last couple of weeks from the hints.
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  #354   Spotlight this post!  
Unread 05-01-2011, 12:41
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Re: 2011 FRC Game Hint #2

Going to be a tractor pull.
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  #355   Spotlight this post!  
Unread 05-01-2011, 12:58
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Re: 2011 FRC Game Hint #2

What about the reversed EVA being AVE, which is a high speed train in spain.

http://en.wikipedia.org/wiki/AVE

Which I am sure travels mainly on the plain.

Saturday cannot come fast enough!!!!
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Unread 05-01-2011, 13:03
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Re: 2011 FRC Game Hint #2

The game is going to deal with trains! the girl is Eva Boyd and her hit single is Loco-motion. Robots will probably have to latch onto carts and pull them through gates for points!

P.S. check out the First website for a week zero event in Nashua NH. We are playing on a 2011 field and the game design committee from FIRST will be there! (yes woody and folks)

*sponsored by team 151 and FIRST
contact Malcolm Paradise at paradisem1@gmail.com
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Unread 05-01-2011, 13:14
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Re: 2011 FRC Game Hint #2

I think chains may also be a big part of this year's game. little eva's best-known song the loco-motion created a kind of dance called the chain dance and the shapes in the first logo shows them being interconnected like a chain.

it's also very hard to find the history behind the first logo
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Unread 05-01-2011, 13:14
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Re: 2011 FRC Game Hint #2

Quote:
Originally Posted by cbeavers6790 View Post
i dont have a headache it actually went away because i got so happy and excited about the new game hint
and to andy grady- i dont think they would do that becuase that would make the whole alliance thing into just a pair thing and plus it would screw up the field (try and fit a triangular field into most places and still have room to put stands) also if they are saluting first they wont switch a thing that has been around for quite a while
It wouldn't have to be a triangle it could be a square field with an alliance on three sides of the sides and the control table on the fourth. That could be the square part of the logo, use tertras or cones as the game pieces (the triangle), and a cylinder that you stack the game pieces on, hence the colum in the 1st hint.
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Unread 05-01-2011, 13:58
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Re: 2011 FRC Game Hint #2

I think the end game is going to have all three alliance partners hook up together (Locomotion, and the FIRST shapes that are hooked together.) They would have to do something, like drive in a circle or have the first robot pull the rest.
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Unread 05-01-2011, 14:02
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Re: 2011 FRC Game Hint #2

Quote:
Originally Posted by Brianna View Post
I think the end game is going to have all three alliance partners hook up together (Locomotion, and the FIRST shapes that are hooked together.) They would have to do something, like drive in a circle or have the first robot pull the rest.
That sounds like a great end game.

Last edited by Sean Raia : 05-01-2011 at 14:06.
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