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#31
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Re: FRC 2011: Logomotion [Initial Impressions]
We need to make sure the drivers can see through or around the tubes! I think it was a bad idea to have the game pieces blocking the drivers views, as well as being slightly dangerous!
Not so sure about this year, doesn't sound as fun as Breakaway or Lunacy.... -.-Just my $.02, maybe I'm wrong... |
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#32
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Re: FRC 2011: Logomotion [Initial Impressions]
Perhaps that's why there's so many vision targets and tracking lines on the field?
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#33
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Re: FRC 2011: Logomotion [Initial Impressions]
Maybe teams could use a camera from previous years to assist with seeing what they're doing on the field.
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#34
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Re: FRC 2011: Logomotion [Initial Impressions]
The first thing my team asked me relating to the control system was whether it would be possible to devote an entire screen to the camera feed. Sounds like the camera will be a major tool this year
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#35
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Re: FRC 2011: Logomotion [Initial Impressions]
My thought as well. They're forcing us to use the camera this year, for the most part (and no complaining about how it's unfair: if the younger FLL kids can track lines easily, so can you).
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#36
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Re: FRC 2011: Logomotion [Initial Impressions]
agreed
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#37
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Re: FRC 2011: Logomotion [Initial Impressions]
Well, this event certainly seems to have a bit more challange then Breakaway; and as for the camera discussion you could always start with the top row, then go to the bottom row, and then finish with the middle row.
But yeah, overall this should prove to be fun. Minibots made me immediately think of Transformers which automatically makes them great in my book...but from a design perspective they could prove to be more than a little annoying to work with. |
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#38
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Re: FRC 2011: Logomotion [Initial Impressions]
Can I just make a statement?
Please don't compare this game to previous games, or claim how "lame" it IS, especially without having played it yet. If you think it sounds boring, that's OK. But even at that, every year, groups of people cry "OMG THIS GAME WILL BE SO BORE! DO NOT WANT!" immediately after Kick-Off. Just chill out. If you're tired, or lacking sleep, please, go get some. |
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#39
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Re: FRC 2011: Logomotion [Initial Impressions]
Quote:
Also, as far as how i feel about the game: 2007 but with a different location for the pegs. I think it will be a challenge, and the mini bots seem critical to success, but im not a huge fan of the game. I hope it grows on me though, it just doesnt seem like theres much variety in design or strategy. Hust my intitial thoughts though, which will probably change. |
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#40
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Re: FRC 2011: Logomotion [Initial Impressions]
Actually, when i first saw the towers, and the tubes, I thought we were going to have to stack them....but I was wrong. Later in the animation, there was a collective noise that cant really described, it was kind of a groan, part surprise, part ...ohhh crap..., when we found out about the deployable mini bots
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#41
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Re: FRC 2011: Logomotion [Initial Impressions]
Quote:
I can just imagine little kids watching the game for the first time and their eyes going wide when towards the end of the match the minibots deploy... "Woahhh!" Wouldn't be surprised if it causes an increase in Jr./FLL students next year! |
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#42
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Re: FRC 2011: Logomotion [Initial Impressions]
Initial impression of the game: Awesome, fast paced, intense game. After reading the manual and finding out that defense is futile in qualification matches I was even more excited!
We were trying to figure out what is optimal, so our programmer created a score calculator for the 2011 game. You can find it here: http://www.chiefdelphi.com/forums/sh...threadid=88417 |
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#43
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Re: FRC 2011: Logomotion [Initial Impressions]
Horrible move on FIRST part that teams are close to required to purchase and acquire FTC parts to have a good shot at winning matches...
The programs should never mix and match again. |
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#44
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Re: FRC 2011: Logomotion [Initial Impressions]
I feel they have taken indescision out of the question, "Should we have an endgame?"
The fact that finishing 1st during endgame (30 pts) is worth almost as many points as 2 rows of FIRST logos on the top row (36 pts) and more than 2 rows of FIRST logos on the middle row (24 pts) is rediculous. That is easily enough to shift the momentum of any game. |
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#45
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I really like the game this year, I didn't like last year's game, but that's probably cause I'm not a sports person.
I really like hearing that coopertition has reverted because remembering all those teams who would score for their opponents is rather painful. Not because they did it, but because they had to. I also like how this game is looking on the whole, not a defense game, front. I mean, if you're not scoring for your team, you're doing something wrong. But I do like the fact that if, say, your mechanism for scoring breaks, you're not useless like previous years, you can just go throw yourself at the enemy team. I personally like the Analyst because that's basically the job I've been looking for for a while. I'm the drive team captain, but I've never actually liked driving, and we have a mentor for coach, so I've never actually been on the drive team, I just trained them and worked over-all strategy before matches and managed scouting data. Now I can actually have a position on the field. Over-all, I think we have a good game this year, my senior year, and I'm looking forward to every second of the next six weeks, especially. Good luck everyone and Logomotion! |
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