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#1
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Re: 2007 in relation to 2011
There are several videos on YouTube. We watched during our design meeting today. As well as our personal videos.
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#2
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Re: 2007 in relation to 2011
The big difference is you have to fight for your right to place tubes on the rack which also shakes all over the place. This is a static goal with no defensive interference to keep you from placing tubes on the rack (you can stop them from getting there but the more effort you put into stopping the other teams from scoring the less you yourself score. It may not work).
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#3
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Re: 2007 in relation to 2011
Full wrap bumpers, the 60" cylinder rule and a 9.5" high goal make significant differences.
That all aside, a thorough review of 2007 video will be invaluable. |
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#4
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Re: 2007 in relation to 2011
This thread may be helpful for tracking down robots good at tube handling in '07:
http://www.chiefdelphi.com/forums/sh...ight=best+tube I'll second Josh's suggestion to be careful. Some teams saw similarities between '06 and '09 that led them to abandon floor loading which turned out to be a major part of the game. |
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#5
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Re: 2007 in relation to 2011
While learning from the similarities is all well and good, don't forget to pay attention to the differences either as you proceed with your design/build/engineering processes.
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#6
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Re: 2007 in relation to 2011
Very true. I think some of the grabbers are good platforms, but with three different objects to pick up, it will make it harder. I am using 2007 robots as platforms to explain designs/concepts to our students since they don't know many of the concepts we speak of.
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#7
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Re: 2007 in relation to 2011
maybe they ran out of ideas, so they just said, "hey lets just do this game again, wait we cant, well just make it use the logo for intertoobs, THATS BRILIANT!"
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#8
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Re: 2007 in relation to 2011
Mechanically, 2007 is a great source of inspiration. Strategically, there's a different game I'm looking at.
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