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Unread 08-01-2011, 22:19
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Re: Ubertubes order of operations

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Originally Posted by Grim Tuesday View Post
Each ubertube is worth 6 points, 6*3 is 18. 18 is added to the score that was made from having three pieces on the top, 9 points. Those 9 are doubled due to the ubertube, making 18. Then the two 18's are added, creating 36, which is then doubled due to the three making a logo.

My math stands
We had a 45 minute argument about this. I can't recall the specific rules, but essentially, logos do not affect ubertubes, and ubertubes do not affect logos. They eah only affect game pieces.
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Unread 08-01-2011, 22:31
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Re: Ubertubes order of operations

My understanding is that ubertubes never have a point value themselves during teleop. The ONLY place they give points is in the autonomous period, per rule <G64>. Ubertubes are never given an explicit point value anywhere except in autonomous mode, therefore there is no point value to double from the logo bonus. Likewise, logo pieces do not have a point value given in the autonomous score, because they cannot be placed then.
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Unread 09-01-2011, 00:06
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Re: Ubertubes order of operations

Quote:
Originally Posted by Basel A View Post
We had a 45 minute argument about this. I can't recall the specific rules, but essentially, logos do not affect ubertubes, and ubertubes do not affect logos. They eah only affect game pieces.
Ubertube score: Standalone

Logo score: tube Score (which could be modified by the presence of an ubertube) x 2

So a top row with 1 uber

6 + (3+3+6)*2 = 30
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