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Re: JVN Build tip: WHAT before HOW
Some examples of WHAT's versus HOW's this year are:
WHAT: Score tubes on the middle row. HOW: Launch tubes to the middle row. WHAT: Win the minibot race to the top HOW: Use deadman switches and 2 motors geared YYY:1 to power the minibot WHAT: Move the minibot to the pole for deployment HOW: Activate the scissor arm that has the minibot attached WHAT: Acquire game pieces from the opposite side of the field HOW: Drive to the opposite side of the field and put Manipulator A in position Y WHAT: Pick up game pieces from floor HOW: Put Manipulator A in Position Z and the Claw into Position 2 Once the WHAT's are listed, I'm a fan of using students to act the WHAT's out. As the ideas flow, drill down into WHAT's where necessary, or use 6 students to try 6 different things at once. We got this idea from 116, though I'm sure others have thought of it too. Interestingly enough, defining a solution for a WHAT is a HOW. As the design is detailed, the HOW's then become WHAT's, with their own more specific solutions (aka, drill down). |
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