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#1
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Re: Logomotion Scorer Android App
I commend you for your effort, but please take this advice....don't put anything on the market until you've had a good chance to completely test it. There are too many major problems with this app that you need to fix. Don't take the Microsoft approach and just put something out that's not working completely just to patch it later.
- The total score isn't calculated (which is the intention of the app right?). The top, middle, bottom work, but aren't summed. - The way you're drawing things doesn't support landscape orientation. The tubes and total score end up being drawn off the screen. If you want to force the app to only be portrait, set the Activity's orientation property in the manifest. - When the phone is rotated, the activity is restarted and the screen is cleared. To fix this, you need to update the Activity in the manifest to handle configuration change events from orientation events. You'll find a similar problem if the keyboard is opened/closed on something like a Droid. For that you need to handle keyboard and keyboardHidden events. You don't need to do anything with the events, but you need to at least have the handlers - Your circles look hand drawn. If you're direct drawing, you should look into turning on antialiasing for your Paint object. You have potential with this app. Keep plugging at it and make sure it's bulletproof before you put it on the market. |
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#2
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Re: Logomotion Scorer Android App
I just found that your ubertube scoring isn't working correctly.
When I put an ubertube on the top row, I get 6 points (from autonomous) as the Top value. When I place a shape on top of that ubertube, the Top value goes to 8 (rather than 12). Running the same test on the middle, I get a value of 4 after auto, then a value of 6 (not 8) when the tube is placed on top. Running the same test on the middle, I get a value of 4 after auto, then a value of 6 (not 8) when the tube is placed on top. I also noticed that if you put an ubertube over an ubertube, the score goes to 0. |
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#3
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Re: Logomotion Scorer Android App
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As for the first two/three issues- I had fixed those, but it would appear that I zipped the wrong APK. Landscape is not supported right now, though it probably will be once I add the ability to have more than one grid. The circles are actually images created in photoshop. Can you detail what makes them look hand drawn? In any case, I modified them slightly for this release. The scoring issue should be fixed now as well. Thanks for the feedback and testing! This is my first real android app. I have done a few tutorial apps, but had yet to actually find a useful app to make. Definitely a new experience. |
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#4
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Re: Logomotion Scorer Android App
Updated.
Added ability to clear individual pegs (long press on a peg) Added selected tube highlighting Added 3 ubertube limit on the grid, which can be disabled on the app's new settings page. |
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#5
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Re: Logomotion Scorer Android App
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Keep up the improvements! |
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#6
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Re: Logomotion Scorer Android App
It doesn't work at all on my unrooted Droid 2 running Froyo...am I doing something wrong?
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#7
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Re: Logomotion Scorer Android App
Thanks for the reference. Although I do not have an android, I will be sure to show this to my teammates!
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#8
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Re: Logomotion Scorer Android App
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The latest apk is definitely more accurate than the first one. It looks like you handled the rotation event, but there's a bug now where opening and closing the Droid keyboard "hangs" the app. In this state I can't select new tubes to place. I have to force stop it to get functionality back. As far as the circle goes, it still looks funky to me. It looks circular, but it has a bitmap quality to it. The curves are somewhat stepped and doesn't look like a true circle. Is there a reason that you went with predrawn images rather than just drawing on the canvas? You could easily do what you're trying to do by drawing the colored shape (circle, square, triangle) first, followed by a concentric white circle to represent the background, followed by a black dot to represent the peg. We all start somewhere. It's what we learn from our experiences that keeps us moving forward. |
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#9
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Re: Logomotion Scorer Android App
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#10
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Re: Logomotion Scorer Android App
@Travis- You were correct. Fixed in the latest version below.
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Out of curiosity, what size screen are you using? They look fine on my screen, but it is relatively small. Hallry- What method are you using to install the apk? When you say it doesn't work at all, do you mean that it doesn't load at all, you see a black screen, it force closes, or you see the correct screen but can't do anything? |
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#11
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Re: Logomotion Scorer Android App
It's good so far...but isn't there like two sets of grids on each side of the field?
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#12
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Re: Logomotion Scorer Android App
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@Hallry- Darist hit the nail right on the head. Since CD doesn't allow for uploading .apk files, I had to zip it first. Thus you need to unzip it before it will work. @Darist- Long pressing resets the uber count correctly for me. EDIT: Never mind, found the bug. Only happens with a game piece on an ubertube. Fixed in latest release (see main post). Last edited by Bryan Herbst : 11-01-2011 at 09:40. |
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#13
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Re: Logomotion Scorer Android App
The Droid screen is 480x854 while the G1 is 320x480 reference. You probably need to utilize the drawable-hdpi, drawable-mdpi, and drawable-ldpi to get the correct image drawn on different devices. As long as you name the files in those directories correctly, it will automatically select the correct resolution for the device it's running on. If you switch to direct draw, that problem goes away, however, you need to be careful about the size values that you use so that they scale properly to other resolutions.
You can (and should) create multiple emulators of different screen resolutions to make sure things look right. I've never tested the keyboard event in the emulator, but from what I've read, people seem to say CTRL-F11 triggers the keyboard open/close event. I've used that to change orientation, but maybe it also changes the keyboard as well. You can test this easily by throwing a breakpoint in your config change handler and checking out the contents of the config object. As far as your comment about the screen size being small, I have to disagree. If you force your layout to be landscape, you have as much horizontal room as you need. Then, maybe don't draw giant images for your tubes. Rather, direct draw smaller shapes to fit more on the screen. I'm sure that you'll be able to get more on there and make it useful. As a tip, when you're direct drawing something like this, make it all based on constants so you can quickly change things like peg radius, peg x/y grid spacing. etc You can get quite a bit on the screen in landscape mode if you don't care about multitouch (if you think there are differences between screen resolutions, you should see the differences in multitouch capability). |
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#14
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Re: Logomotion Scorer Android App
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#15
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Re: Logomotion Scorer Android App
Be sure to edit the app to not double the ubertube autonomous score with a covering logo row, per Team Update #1.
A logo row covering 3 ubertubes on a top row would be worth an autonomous score of 18 plus a peg score of ([3+3+3] * 2 * 2) = 36. |
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