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#1
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Re: Feeder Bot
our team has decided to go against throwing pieces onto the field at anytime based on the fact the piece becomes available to the opposing teams when put past the lane.
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#2
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Re: Feeder Bot
Very interesting idea. Would make for a very unique and sought after robot, so long as the robot is able to get those tubes to fly far enough to your side of the field with 100% success. Maybe it wouldn't sit there, it might drive out to the edge of the blue feeder zone and shoot them off there...or it just hands pieces to allied robots.
If I had an entire robotics team for myself, I'd actually do that. |
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#3
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Re: Feeder Bot
We tried throwing tubes and couldn't get them to track very straight.
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#4
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Re: Feeder Bot
Quote:
It would only seem to be compounded when throwing the triangle and square. |
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#5
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Re: Feeder Bot
Keep in mind that the tubes would pretty much have to be launched with some sort of spin about the vertical axis to have a controllable flight. The arc that is created could be repeatable in a mechanical launching device. If done well, this idea certainly has potential, but keep in mind it would require at least one of your alliance partners to be able to floor-load the game pieces (or catch them in midair).
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#6
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Re: Feeder Bot
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Say you were able to only catapult the Circle tubes. Well, just catapult a Circle and then grab yourself a triangle or square with an arm. Score with the arm and if everyone was too busy to take care of the circle, which I think will occur more often then not, score the circle. You'd get points and Logos much faster that way. Sure you'd need to pick up from the floor, but even if you had your human player throw them, you'd have to pick them up from the floor on your opponent's side anyway. |
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#7
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Re: Feeder Bot
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That being said... if someone were to pull it off... |
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#8
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Re: Feeder Bot
As of right now, we can't just hand pieces to allied robots (the rule doesn't make an exception for allies as written). Dropping them in front of other robots is an option, as is what you also suggested - shooting them off.
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#9
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Re: Feeder Bot
As far as imparting spin goes couldn't you just have a simple design, like two parrallel sets of wheels to accelerate the tubes. If you ran one set of wheels faster than the other, it should give it some spin. I was thinking if you got it optimized enough you could even curve it around the pole by the safe zone and try to get it to land in the middle of the safe zone in front of your pegs.
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