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#1
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Re: JVN Build Tip: Concept Generation
I couldn't have said it better myself.
I'm glad you posted this tip today because we are right at this point with tube mechanism and since I have to miss a couple of meeting I think I'll just send this link to my students so they can take advantage of this great tip. |
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#2
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Re: JVN Build Tip: Concept Generation
I'll go ahead and add that deciding to compromise your manipulator because of your team's resources is pretty much the most difficult thing to do, but neglecting part of the game to do the more important aspect better is a better alternative than doing too much and being bad at it.
So yeah, that "picking up off the floor" thing... ehhh. |
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