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#1
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Re: Which Framework should I use?
I'm not at school at the moment but by the name I guess the framework with the game code includes the usual example code already in: device references opened in begin, arcade drive in teleop, line tracker (this year) in autonomous. Also possibly the vision, though without a tracker algorithm. The framework without the code seems as though it has empty begin, teleop, autonomous etc. subvi's.
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#2
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Re: Which Framework should I use?
That is what I thought initially. I didn't do an exhaustive comparison, but they both seemed identical in the code that was in each of the sub-VIs?
PS. All the documentation I'm finding out there refers to basic and advanced. It looks like the documentation has not caught up with the latest updates yet? Last edited by Dave Bush : 12-01-2011 at 10:40. Reason: add PS |
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#3
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Re: Which Framework should I use?
Quote:
Best I can tell, all the differences between the the two frameworks are in the autonomous. |
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#4
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Re: Which Framework should I use?
From what I can see, the auton is the only difference.
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#5
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Re: Which Framework should I use?
I was looking at the 2011 Programmers manual, and some other document that I found on the NI site (I have since lost the link). I did find one on NI called FRC Framework Tutorial that was modified on Jan 10th that is updated, but it only addresses the "Framework w/o the game code". I'll go back and pull them up and look at the differences in Autonomous. Seems weird that they would create such confusion for such a little difference.
Thanks though... DB |
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#6
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Re: Which Framework should I use?
From what I can tell, the difference is to maintain a lasting standard. The Game code has the extra stuff like special camera tracking codes etc. While the W/O code is the default "let me do everything my way" code.
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