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#1
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Re: Manipulators: Claws vs rollers?
![]() Got some Vex? Try a roller claw out in that and play with the geometry. See if you can make it work. If you can, great! If you can't, new design. The key to a good manipulator is not the kind of manipulator but how much prototyping you put into it. |
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#2
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Re: Manipulators: Claws vs rollers?
Quote:
-Brando |
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#3
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Re: Manipulators: Claws vs rollers?
And to give credit where credit is due and obvious - this is directly inspired by a 148 prototype from 2007.
That being said - it's a pretty good prototype! We've learned a lot about tube grip and tube rotation from this prototype, and we'll be able to determine whether or not our final claw needs to be spring loaded in the next few days. |
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#4
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Re: Manipulators: Claws vs rollers?
Quote:
The kids made 2 proof of concepts Saturday that were both pneumatically-actuated 'dumb' claws, in order to see the feasibilities of chute pickup vs floor pickup. One claw went through the center of the tubes with a 3-pronged approach, the other went for the outer edges of the tubes against 2 pieces of very smooth wooden slats (about 6"x6"). Both worked beautifully from the floor. We're entertaining the idea of an inner-roller claw since in 2007 that one worked the absolute best* for us and was relatively simple. This year we'd have to modify it, and probably forego the ability to place one of the shapes (gasp!), however that's the tradeoff we'd let our alliances know about. *look at 45 seconds into the video. We got the idea from Gael Force. In that same video, 340 uses a very simple pneumatic claw as well, adding more anecdotes to Chris's advice. |
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#5
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Re: Manipulators: Claws vs rollers?
For a claw, you need a wrist or some other type of mechanism to adjust the position of the ring. With rollers, you can adjust your tube simply by spinning the rollers.
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#6
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Re: Manipulators: Claws vs rollers?
![]() An idea I had for a manipulator, it would be sprung closed with surgical tubing and the wheels spun by banebots motors. |
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#7
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Re: Manipulators: Claws vs rollers?
Quote:
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#8
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Re: Manipulators: Claws vs rollers?
Quote:
-Brando |
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#9
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Re: Manipulators: Claws vs rollers?
Has anyone thought about making a generic claw design but with extra space in the top part for a roller? That way you could pick up the tube as easily as with a claw and worry about manipulating it with the roller on your way towards the other side of the field
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#10
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Re: Manipulators: Claws vs rollers?
Either one can be very effective but the most effective one is a manipulator on a robot that gives your drivers plenty of time to practice.
You can have the greatest picker-upper-thingy in the world but if you don't get practice with it the team with the uber-simple one that they have spent many hours driving will still kick your butt. |
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#11
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Re: Manipulators: Claws vs rollers?
Quote:
The same concept applies to all the other parts of your robot, too. "Testing" is indeed part of the design process. |
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#12
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Re: Manipulators: Claws vs rollers?
We are prototyping several different tube manipulators, including a simple claw and a 'roller claw'...
We are also making our robot modular, so that whatever ends up working best in practice is what ends up on the field! |
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#13
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Re: Manipulators: Claws vs rollers?
That's is a great way to go. In fact I seriously doubt we even ship our robot with a picker-up-thingy.
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#14
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Re: Manipulators: Claws vs rollers?
It's a lesson I learned in real-life engineering that I forgot at first in FIRST, and then remembered, and now am getting more and more insistent upon...
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#15
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Re: Manipulators: Claws vs rollers?
Ive found that in essentially every game but 05 rollers are best for picking up an object. With rollers you can have a very active control on the object and pick up the object wthout stopping.
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