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Unread 13-01-2011, 10:59
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Car Nack Predicts 2011-1

Car Nack Predicts

1. During competition, you will never see an alliance place six logos.

Car Nack has spoken.
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Unread 13-01-2011, 11:05
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Re: Car Nack Predicts 2011-1

Car Nack, you are so wise! Tell us more!
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Unread 13-01-2011, 11:59
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Re: Car Nack Predicts 2011-1

I agree. At 20 seconds per tube (conservative estimates) it's not only improbable if focused on, but nearly impossible to complete AND get 2 minibots going up the poles. Traversing the field kills it :x

.... unless ....

Both alliances work towards it!

But then that's not an alliance.

Carnack, you are indeed wise are you are mysterious.
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Unread 13-01-2011, 12:05
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Re: Car Nack Predicts 2011-1

I am going to disagree with this one. Though out this season i think their will be some pairing that allows this. Teams were being bashed in 07 and were still able to get 10 (alliances) up i only see this total going higher with no defense
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Unread 13-01-2011, 12:11
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Re: Car Nack Predicts 2011-1

I wondered how long it would take for Car Nack to speak.

I do agree with him at this point as I can't figure out time wise how this would work yet. 6 game pieces per robot scored on an alliance without getting in each other's way would be very tough to accomplish on an empty field in 2 minutes let alone with the other 3 robots and dropped game objects.
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Unread 13-01-2011, 12:21
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Re: Car Nack Predicts 2011-1

Much like 30 points last year, I think a full rack depends on the perfect alliance doing something pretty unconventional to increase tube throughput.
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Unread 13-01-2011, 12:47
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Re: Car Nack Predicts 2011-1

Quote:
Originally Posted by nuggetsyl View Post
I am going to disagree with this one. Though out this season i think their will be some pairing that allows this. Teams were being bashed in 07 and were still able to get 10 (alliances) up i only see this total going higher with no defense
'07 was a rather lot easier than '11, though. Here's the rundown of what makes hanging lots harder this year:
  1. You have to hang 12 tubes for this challenge, not 10.
  2. Most of your tubes are always 50 feet away, not 15.
  3. Much less room for multiple robots to work the grid. It's pretty much 1 per half.
  4. Lose just one of your tubes to the opponents and this is impossible till you steal the same tube back.
  5. The more you succeed at this the harder it becomes as your vision gets blocked.
  6. You have a shorter window to accomplish this. You HAVE to try the minibot race because a full rack is only 20-30 more than 1st and 2nd place. An 8th ringer completely dominated ramping.
I'd actually really like to expand on the last point because it's what makes this such an incredibly easy prediction for Car-Nack. It's a pretty simple game theory analysis. There's extremely little incentive for actually completing all 6 logos. Specifically, there's almost no incentive for finishing a bottom row. Allow me to explain. Lets assume that your alliance would take the whole match to finish the grid, averaging 20 seconds per row. There's 2 options, spend the last 20 seconds finishing the last bottom row, or spend it lining up for the minibot race. The choice here is obvious. A completed bottom row is only worth 6 points. The two slowest minibots on the field still add up to 25 points. It's not even really a contest, you HAVE to play the minibot race. So teams are only going to spend about 100 seconds trying to fill the grid, which makes it even more impossible.

This is markedly different from '07. Two ramped bots were worth 50 points, which is a dominant endgame strategy up until you're hanging your 7th ringer in a row. If you had to choose between hanging a 7th or 8th ringer, or ramping, you're spending those last 20 seconds hanging. That's just not the case this year.
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Unread 13-01-2011, 13:08
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Re: Car Nack Predicts 2011-1

Quote:
Originally Posted by Kevin Sevcik View Post
'07 was a rather lot easier than '11, though. Here's the rundown of what makes hanging lots harder this year:
  1. You have to hang 12 tubes for this challenge, not 10.
  2. Most of your tubes are always 50 feet away, not 15.
  3. Much less room for multiple robots to work the grid. It's pretty much 1 per half.
  4. Lose just one of your tubes to the opponents and this is impossible till you steal the same tube back.
  5. The more you succeed at this the harder it becomes as your vision gets blocked.
  6. You have a shorter window to accomplish this. You HAVE to try the minibot race because a full rack is only 20-30 more than 1st and 2nd place. An 8th ringer completely dominated ramping.
I'd actually really like to expand on the last point because it's what makes this such an incredibly easy prediction for Car-Nack. It's a pretty simple game theory analysis. There's extremely little incentive for actually completing all 6 logos. Specifically, there's almost no incentive for finishing a bottom row. Allow me to explain. Lets assume that your alliance would take the whole match to finish the grid, averaging 20 seconds per row. There's 2 options, spend the last 20 seconds finishing the last bottom row, or spend it lining up for the minibot race. The choice here is obvious. A completed bottom row is only worth 6 points. The two slowest minibots on the field still add up to 25 points. It's not even really a contest, you HAVE to play the minibot race. So teams are only going to spend about 100 seconds trying to fill the grid, which makes it even more impossible.

This is markedly different from '07. Two ramped bots were worth 50 points, which is a dominant endgame strategy up until you're hanging your 7th ringer in a row. If you had to choose between hanging a 7th or 8th ringer, or ramping, you're spending those last 20 seconds hanging. That's just not the case this year.
I am not saying this will be common if i had to put a number on it i would say less then 5 times will you see the 6 first logos. But never i do no think so. Of coarse i am not CarNack so take it with a grain of salt
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Unread 13-01-2011, 13:17
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Re: Car Nack Predicts 2011-1

Who is Car Nack?
From what i've gathered, he makes one of these predictions each year?
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Unread 13-01-2011, 13:19
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Re: Car Nack Predicts 2011-1

Car Nack is one of the few strategy gurus with more than one Championship. To be exact, his team has the most Championship wins of any team in FRC.

If Car Nack says something related to strategy, everyone will be well-advised to listen to him.
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Unread 13-01-2011, 13:34
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Re: Car Nack Predicts 2011-1

Woah, thats really... interesting.
So im guessing he made this position based on the time it takes to bring a logo piece across the field multiplied by 18(number of pieces needed to make 6 logos) and divided by 3(number of teams in an alliance) which gives us 6.

(135 in a match) - (15 autonomous) -(10 for end-game).

so 110/6 which lends about 18 seconds to place a piece (to break his prediction). I think Car Nack is pretty darn good at predictions, but fails to account for the possibility of a robot that launchs pieces across the field to their teammates. Still, i have a feeling hes right.

Note: i didnt account for the placing of ubertubes in autonomous which slightly lowers the time frame needed to place 6 logos.

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Unread 13-01-2011, 14:18
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Re: Car Nack Predicts 2011-1

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Originally Posted by Sean Raia View Post
Woah, thats really... interesting.
So im guessing he made this position based on the time it takes to bring a logo piece across the field multiplied by 18(number of pieces needed to make 6 logos) and divided by 3(number of teams in an alliance) which gives us 6.

(135 in a match) - (15 autonomous) -(10 for end-game).

so 110/6 which lends about 18 seconds to place a piece (to break his prediction). I think Car Nack is pretty darn good at predictions, but fails to account for the possibility of a robot that launchs pieces across the field to their teammates. Still, i have a feeling hes right.

Note: i didnt account for the placing of ubertubes in autonomous which slightly lowers the time frame needed to place 6 logos.
Ubertubes don't count towards making a logo. Also, remember that a robot feeding its partners isn't scoring, and that you have exactly as many tubes as you need to complete both grids. Your feeder better not accidentally hand one off to the other alliance.

Plus, I think your time estimate is off. If you're only leaving 10 seconds for the endgame, you're in trouble. The poles are across the field, and you'd really wanna have time to line up before the last 10 seconds. Cutting 20 seconds off is probably reasonable for top flight teams that'd be trying this. Most teams will probably start setting up at 30 seconds.
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Unread 13-01-2011, 14:31
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Re: Car Nack Predicts 2011-1

If time is the only reason that 6 logos won't happen, it is worth considering alternate (closer) sources for game pieces. You could steal a game piece from the oponnents lane for a -3 penalty. If that piece then completes a logo on the top row it would gross you an additional 12 points and net you 9 after the penalty (an even bigger point bonus if ubertubes are involved.)

On a side note. It is possible to deploy your mini-bot from your lane where theoretically the defense is forbidden to go. But why wouldn't you take a 3 point penalty to prevent a 30 to 10 point score.

I actually like a game where smart penalties play into strategy. Great job GDC.
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Unread 13-01-2011, 14:38
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Re: Car Nack Predicts 2011-1

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Originally Posted by Alpha Beta View Post
On a side note. It is possible to deploy your mini-bot from your lane where theoretically the defense is forbidden to go. But why wouldn't you take a 3 point penalty to prevent a 30 to 10 point score.
Because it's not just a 3-point penalty. Messing with a robot deploying a minibot, especially if the deploying robot is contacting the base, is an automatic red card if it happens during the end game. No matter if your alliance wins, you don't!

During the end game, that would be a 3-point lane violation, a possible 3-point contact with a robot contacting tower violation, red card for the previous violation being intentional, and a red card for interference with deployment. 3-6 penalty points and 2 red cards for one move that prevents a 10-30 point score. That is not a smart penalty to take.
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Unread 13-01-2011, 15:19
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Re: Car Nack Predicts 2011-1

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Originally Posted by Kevin Sevcik View Post
Ubertubes don't count towards making a logo. Also, remember that a robot feeding its partners isn't scoring, and that you have exactly as many tubes as you need to complete both grids. Your feeder better not accidentally hand one off to the other alliance.

Plus, I think your time estimate is off. If you're only leaving 10 seconds for the endgame, you're in trouble. The poles are across the field, and you'd really wanna have time to line up before the last 10 seconds. Cutting 20 seconds off is probably reasonable for top flight teams that'd be trying this. Most teams will probably start setting up at 30 seconds.
Well considering at least one robot wont spend any time doing the end-game and will likely be placing the pieces on the rack during it i would say that affects it as well.

With the shortage of pieces... you'd have to lose three of the same shape to not be able to make six logos. And this is assuming the other team doesn't lose any.

But you're right, i didn't consider the set-up time prior to the endgame.
Keeping that in mind, under perfect conditions with all teams on your alliance in full gear you would likely need to place a piece every 11 seconds(this is assuming you have a feeding robot who is not placing pieces)...
This in itself seems impossible but like i said, with a REALLY good feeding robot and two fast placer robots Car Nacks NEVER can be turned into an ALMOST NEVER

These time estimates are very rough, but its interesting to think about.

Last edited by Sean Raia : 13-01-2011 at 15:24.
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