Go to Post Let's not fight, please. Discuss yes, fight no. Please. :) - JaneYoung [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 13-01-2011, 13:20
Unsung FIRST Hero
JVN JVN is offline
@JohnVNeun
AKA: John Vielkind-Neun
FRC #0148 (Robowranglers)
Team Role: Engineer
 
Join Date: May 2001
Rookie Year: 2000
Location: Greenville, Tx
Posts: 3,159
JVN has a reputation beyond reputeJVN has a reputation beyond reputeJVN has a reputation beyond reputeJVN has a reputation beyond reputeJVN has a reputation beyond reputeJVN has a reputation beyond reputeJVN has a reputation beyond reputeJVN has a reputation beyond reputeJVN has a reputation beyond reputeJVN has a reputation beyond reputeJVN has a reputation beyond repute
JVN Build Tip: Prototyping

So let's talk about that really successful robot. You know the one I'm talking about -- that one at the regional that seems like it can do know wrong. It just glides around the field almost twice as fast as our robots, picking up tubes without stopping and placing them on the rack almost effortlessly... what the heck! How did those guys do that?

The secret is simple... prototyping & continuous improvement.

On the most successful robots each mechanism is prototyped, thoroughly tested, and improved before it goes into the final design. Try it.

After you figure out WHAT your robot is going to do, and you come up with some ideas on HOW the robot is going to do it, you need to prototype your ideas.

When you're prototyping you need to focus on learning as much as you can about the concept to see how well it works. See how your design works in the real world, test how it interacts with the playing field. Figure out what actuators are needed. Test gear ratios out to see if your calculations are right. If you have two ideas and you can't decide... try them both and see which one works better.

Try it, break it, fix it, repeat...

You don't need to prototype everything, just the stuff you want to work.

Originally posted here:
http://jvengineering.blogspot.com/20...ototyping.html
__________________
In the interest of full disclosure: I work for VEX Robotics a subsidiary of Innovation First International (IFI) Crown Supplier & Proud Supporter of FIRST
Reply With Quote
  #2   Spotlight this post!  
Unread 13-01-2011, 17:40
Justin Montois's Avatar
Justin Montois Justin Montois is offline
FirstUpdatesNow.com
FRC #3015 (Ranger Robotics)
Team Role: Leadership
 
Join Date: Mar 2005
Rookie Year: 2005
Location: Rochester, NY
Posts: 1,346
Justin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond reputeJustin Montois has a reputation beyond repute
Send a message via AIM to Justin Montois
Re: JVN Build Tip: Prototyping

Everytime JVN posts there is great advice to be had.

One thing I want to add is about resources. It would be great if all teams had the resources to prototype three different arms and four different graders and three Minibots. But very few teams have that ability. Like John has posted on the past always take into account the capabilities of your team. If your top priority is the minibot then give that more of a priority over an arm ETC when it comes to using resources. Resources include time, money, materials, and knowledge among other things.

Good Luck!
__________________
@jmontois340

Team 3015
2016- World Championship Finalists and Tesla Division Champions with 2056, 1690 and 1405
2016- Greater Pittsburgh Regional Chairman's Award
2016- Pittsburgh Regional Finalists with 1023 and 4050
2015- Newton Division Finalists With 195 and 1756
2015- Finger Lakes Regional Champions with 4039 and 378
Reply With Quote
  #3   Spotlight this post!  
Unread 13-01-2011, 17:52
winglerw28 winglerw28 is offline
Registered User
FRC #1274
 
Join Date: Jan 2011
Location: Berea, OH, USA
Posts: 30
winglerw28 is an unknown quantity at this point
Re: JVN Build Tip: Prototyping

Quote:
Originally Posted by 340x4xLife View Post
Everytime JVN posts there is great advice to be had.

One thing I want to add is about resources. It would be great if all teams had the resources to prototype three different arms and four different graders and three Minibots. But very few teams have that ability. Like John has posted on the past always take into account the capabilities of your team. If your top priority is the minibot then give that more of a priority over an arm ETC when it comes to using resources. Resources include time, money, materials, and knowledge among other things.

Good Luck!
If you're in our position you barely have enough to test one minibot! lol

I do agree though, every time you don't test a theory or concept you can't be 100% sure it won't fall down lol
Reply With Quote
  #4   Spotlight this post!  
Unread 13-01-2011, 17:58
MattC9's Avatar
MattC9 MattC9 is offline
Registered User
no team
Team Role: Alumni
 
Join Date: Nov 2010
Rookie Year: 2009
Location: Texas
Posts: 435
MattC9 has a spectacular aura aboutMattC9 has a spectacular aura aboutMattC9 has a spectacular aura about
Re: JVN Build Tip: Prototyping

This is gooooodddd stuff we followed this pattern religously last year with our lift and IT WORKED SOOOOO WELL!!!!! but we didn't with our kicker and, yeah.
Reply With Quote
  #5   Spotlight this post!  
Unread 13-01-2011, 18:58
Starke Starke is offline
Producer at The RoboSportsNetwork
AKA: Matt Starke
FRC #0174 (Arctic Warriors); (Alumni: 340 (GRR), 1126 (SparX))
Team Role: Leadership
 
Join Date: Apr 2005
Rookie Year: 2003
Location: Rochester NY
Posts: 688
Starke has a reputation beyond reputeStarke has a reputation beyond reputeStarke has a reputation beyond reputeStarke has a reputation beyond reputeStarke has a reputation beyond reputeStarke has a reputation beyond reputeStarke has a reputation beyond reputeStarke has a reputation beyond reputeStarke has a reputation beyond reputeStarke has a reputation beyond reputeStarke has a reputation beyond repute
Re: JVN Build Tip: Prototyping

Quote:
Originally Posted by JVN View Post

The secret is simple... prototyping & continuous improvement.

Try it, break it, fix it, repeat...
Great engineering minds think alike! Dylan and I just talked about continuous improvement on our blog!

Quote:
Good is never good enough

One of the attributes that separates good teams from great teams is the idea or concept of continuous improvement. Most of the upper echelon teams do not take their first idea, their first prototype, and simply put it on the robot. They use that first idea as a starting point. Once the ideas have been whittled away to one final concept they take that and refine it. Most engineers will tell you that the first design is never the best, it takes several iterations to achieve that final product. And in our world of FIRST robotics we need to adopt this concept and work with it throughout not only the build season but the competition season as well. As the game evolves and develops so must our robots in order to keep up with those elite teams and find a way to bring the entire level of competition up with us. Almost every mechanism of your robot can be advanced throughout the year. By testing and practicing you can see what works and what doesn't and how you can improve upon what does work. The more testing you do the better off your whole robot will be not only from a field team standpoint but from a standpoint of being able to change things prior to competition to cut down on your cycle time and increase your efficiency(we will talk about those two concepts later on). So please remember that although you think you may have gotten it right on the very first try and you think your product is really good, good is never good enough, there is always room for some improvement.

-Dylan
__________________


Team 340 | G.R.R. | Alumni/Mentor | 2003-2007, 2010
Team 1126 | SparX | Engineer | 2008-2009
FRCDesigns.com | Engineer | 2011 - Present
Team 174 | Arctic Warriors | Advisor | 2012 - Present
Reply With Quote
  #6   Spotlight this post!  
Unread 14-01-2011, 00:04
Ian Curtis Ian Curtis is offline
Best Available Data
FRC #1778 (Chill Out!)
Team Role: Engineer
 
Join Date: Feb 2005
Rookie Year: 2004
Location: Puget Sound
Posts: 2,520
Ian Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond repute
Re: JVN Build Tip: Prototyping

Quote:
Originally Posted by JVN View Post
So let's talk about that really successful robot. You know the one I'm talking about -- that one at the regional that seems like it can do know wrong. It just glides around the field almost twice as fast as our robots, picking up tubes without stopping and placing them on the rack almost effortlessly... what the heck! How did those guys do that?

The secret is simple... prototyping & continuous improvement.

On the most successful robots each mechanism is prototyped, thoroughly tested, and improved before it goes into the final design. Try it.

After you figure out WHAT your robot is going to do, and you come up with some ideas on HOW the robot is going to do it, you need to prototype your ideas.
John,

From the pictures you post, it seems like 148 moves directly from cardboard and Vex into sheet metal and the production robot. Is this the case? For the robots I've worked on, we typically went from cardboard to plywood to plywood & shafts powered by drills to rough cut aluminum then to the final robot part. It seems like you skip by that rough aluminum step. I know you use a lot more CAD than we did, but do you just trust that your Vex and cardboard dimensions are "good enough"? Or do you end up rebuilding some manipulators if you find that your dimensions don't work as well as you anticipated?
__________________
CHILL OUT! | Aero Stability & Control Engineer
Adam Savage's Obsessions (TED Talk) (Part 2)
It is much easier to call someone else a genius than admit to yourself that you are lazy. - Dave Gingery
Reply With Quote
  #7   Spotlight this post!  
Unread 14-01-2011, 00:17
Andrew Schreiber Andrew Schreiber is offline
Joining the 900 Meme Team
FRC #0079
 
Join Date: Jan 2005
Rookie Year: 2000
Location: Misplaced Michigander
Posts: 4,059
Andrew Schreiber has a reputation beyond reputeAndrew Schreiber has a reputation beyond reputeAndrew Schreiber has a reputation beyond reputeAndrew Schreiber has a reputation beyond reputeAndrew Schreiber has a reputation beyond reputeAndrew Schreiber has a reputation beyond reputeAndrew Schreiber has a reputation beyond reputeAndrew Schreiber has a reputation beyond reputeAndrew Schreiber has a reputation beyond reputeAndrew Schreiber has a reputation beyond reputeAndrew Schreiber has a reputation beyond repute
Re: JVN Build Tip: Prototyping

Quote:
Originally Posted by winglerw28 View Post
If you're in our position you barely have enough to test one minibot! lol
Then you make that one minibot work the best you can make it and focus on it. There are a lot of great robots that only did one thing but did it exceptionally well. Look at 148 in 2008 as a great example. It is better to do 10% of the things 100% of the time than 100% of the things 10% of the time.

If you have the resources to only do part of the challenge then pick the part you want to focus on (because there is a need or you just think it is a good part) and do it.
__________________




.
Reply With Quote
  #8   Spotlight this post!  
Unread 14-01-2011, 00:21
Aren_Hill's Avatar
Aren_Hill Aren_Hill is offline
Build Nifty Things
no team
Team Role: Mentor
 
Join Date: Feb 2005
Rookie Year: 2005
Location: Menlo Park CA
Posts: 1,218
Aren_Hill has a reputation beyond reputeAren_Hill has a reputation beyond reputeAren_Hill has a reputation beyond reputeAren_Hill has a reputation beyond reputeAren_Hill has a reputation beyond reputeAren_Hill has a reputation beyond reputeAren_Hill has a reputation beyond reputeAren_Hill has a reputation beyond reputeAren_Hill has a reputation beyond reputeAren_Hill has a reputation beyond reputeAren_Hill has a reputation beyond repute
Re: JVN Build Tip: Prototyping

Quote:
Originally Posted by iCurtis View Post
John,

From the pictures you post, it seems like 148 moves directly from cardboard and Vex into sheet metal and the production robot. Is this the case? For the robots I've worked on, we typically went from cardboard to plywood to plywood & shafts powered by drills to rough cut aluminum then to the final robot part. It seems like you skip by that rough aluminum step. I know you use a lot more CAD than we did, but do you just trust that your Vex and cardboard dimensions are "good enough"? Or do you end up rebuilding some manipulators if you find that your dimensions don't work as well as you anticipated?
I know they plan in adjustable features by adding extra sets of holes and such, we may have copied this attribute when we stole their entire 2007 arm effectively....
__________________
A guy who likes robots.
1625->3928->148->1296->971 oh dear
Reply With Quote
  #9   Spotlight this post!  
Unread 14-01-2011, 00:50
Unsung FIRST Hero
JVN JVN is offline
@JohnVNeun
AKA: John Vielkind-Neun
FRC #0148 (Robowranglers)
Team Role: Engineer
 
Join Date: May 2001
Rookie Year: 2000
Location: Greenville, Tx
Posts: 3,159
JVN has a reputation beyond reputeJVN has a reputation beyond reputeJVN has a reputation beyond reputeJVN has a reputation beyond reputeJVN has a reputation beyond reputeJVN has a reputation beyond reputeJVN has a reputation beyond reputeJVN has a reputation beyond reputeJVN has a reputation beyond reputeJVN has a reputation beyond reputeJVN has a reputation beyond repute
Re: JVN Build Tip: Prototyping

Quote:
Originally Posted by iCurtis View Post
John,

From the pictures you post, it seems like 148 moves directly from cardboard and Vex into sheet metal and the production robot. Is this the case? For the robots I've worked on, we typically went from cardboard to plywood to plywood & shafts powered by drills to rough cut aluminum then to the final robot part. It seems like you skip by that rough aluminum step. I know you use a lot more CAD than we did, but do you just trust that your Vex and cardboard dimensions are "good enough"? Or do you end up rebuilding some manipulators if you find that your dimensions don't work as well as you anticipated?
We prototype until we get the critical dimensions. The prototypes that merit it, get more detailed work. Last year we did a 1:1 fully functional version of the entire intake + kicker out of old robot parts and sheet metal. You can see this in our 2010 video.

Some stuff goes right from cardboard into CAD into sheetmetal...

-John
__________________
In the interest of full disclosure: I work for VEX Robotics a subsidiary of Innovation First International (IFI) Crown Supplier & Proud Supporter of FIRST
Reply With Quote
  #10   Spotlight this post!  
Unread 14-01-2011, 01:02
Creator Mat Creator Mat is offline
Registered User
FRC #2338 (Gear it Forward)
Team Role: Leadership
 
Join Date: Jan 2009
Rookie Year: 2008
Location: Aurora Illinois
Posts: 178
Creator Mat is a jewel in the roughCreator Mat is a jewel in the roughCreator Mat is a jewel in the roughCreator Mat is a jewel in the rough
Re: JVN Build Tip: Prototyping

Quote:
Originally Posted by Aren_Hill View Post
I know they plan in adjustable features by adding extra sets of holes and such, we may have copied this attribute when we stole their entire 2007 arm effectively....
Good point. Having flexibility with mounting points on a final piece can help out later down the road if something changes. Plus extra holes = less weight
__________________

2010 Midwest Spirit award
2010 Midwest Quarterfinalists
2010 Wisconsin Quarterfinalists
2009 Midwest Finalists
2009 Wisconsin Quarterfinalists
2008 Midwest Rookie AllStars
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 11:20.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi