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#16
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Re: Manipulators: Claws vs rollers?
We did pretty good in 2007 so we're gonna try to stick with our claw design as much as possible from that year with some inspiration from our even more successful 2008 bot for the elevator.
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#17
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Re: Manipulators: Claws vs rollers?
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The same concept applies to all the other parts of your robot, too. "Testing" is indeed part of the design process. |
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#18
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Re: Manipulators: Claws vs rollers?
We are prototyping several different tube manipulators, including a simple claw and a 'roller claw'...
We are also making our robot modular, so that whatever ends up working best in practice is what ends up on the field! |
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#19
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Re: Manipulators: Claws vs rollers?
That's is a great way to go. In fact I seriously doubt we even ship our robot with a picker-up-thingy.
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#20
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Re: Manipulators: Claws vs rollers?
It's a lesson I learned in real-life engineering that I forgot at first in FIRST, and then remembered, and now am getting more and more insistent upon...
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#21
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Re: Manipulators: Claws vs rollers?
Ive found that in essentially every game but 05 rollers are best for picking up an object. With rollers you can have a very active control on the object and pick up the object wthout stopping.
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#22
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Re: Manipulators: Claws vs rollers?
My personal experience with my teams roller gripper from 2007 was this, too much weight. Its very important to keep the weight down on these, its quite easy to get carried away. One other challenge was to design a gripper structure that was light enough to meet our weight goals and work with our wrist actuator design, but at the same time being strong enough to withstand taking a beating on the field and still grab the tubes correctly. We had a match or two where a robot hit us head on with the gripper out, and then it required some 'tweaking' to get the opening size correct. We also prototyped a few different wheel configurations, and tried many different wheel materials, this was very, very useful.
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#23
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Re: Manipulators: Claws vs rollers?
A claw doesn't need to require precise positioning. You can make it wider so the driver only needs to drive into the game piece, and the game piece settles into a position where you can pick it up. (granted, this will probably be much harder this year than it was in 2007)
Whatever you do, make it idiot-proof. Not because your drivers are idiots, but because the fewer precision maneuvers they have to do, the more awesome driving (and scoring!) they have time to do. |
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#24
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Re: Manipulators: Claws vs rollers?
One thing we learned whether you use a claw or roller: mount the mechanism on a set of door hinges. That way even if the manipulator takes a hit, it won't deform it will just open the hinge.
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#25
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Re: Manipulators: Claws vs rollers?
With any design remember how high you have to go to reach the highest row. The less mass the better.
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#26
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sweet idea REX cant wait to see your crazy design this year
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#27
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Re: Manipulators: Claws vs rollers?
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Thanks, Sunny |
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#28
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Re: Manipulators: Claws vs rollers?
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Those are slide rails that are designed for use in a copier drawer were used for the elevator. Just be warned when using them that they can give out (check out 7:52 into the video. Ironically we won the Quality Award after this happened). |
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#29
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Re: Manipulators: Claws vs rollers?
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- Sunny |
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#30
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Re: Manipulators: Claws vs rollers?
Quote:
Last edited by Koko Ed : 01-14-2011 at 07:25 PM. |
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