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Unread 18-01-2011, 23:50
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Re: pic: 2011 Logomotion Field Simulation

nice game... i never thought that getting the tubes on the rack would be so "twitchy"

very interesting...
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Unread 19-01-2011, 00:58
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Re: pic: 2011 Logomotion Field Simulation

You guys doing timed runs? I can get 50 points in a 2:15 run (1 Ubertube)
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Unread 19-01-2011, 10:36
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Re: pic: 2011 Logomotion Field Simulation

So I've been playing for a bit and can't seem to get tubes to the top, do you use jump or try to throw it?

sweet game, is there a 6 player version in the works?

Danny
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Unread 19-01-2011, 10:37
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Re: pic: 2011 Logomotion Field Simulation

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Originally Posted by DannyB1259 View Post
So I've been playing for a bit and can't seem to get tubes to the top, do you use jump or try to throw it?
You can score them by backing up before you pick them up. The smaller they are the higher you can reach.

My "high score" is now 60 points finally got that third logo in time
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Unread 19-01-2011, 10:43
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Re: pic: 2011 Logomotion Field Simulation

sweet thats it

thanks
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Unread 19-01-2011, 10:59
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Smile Re: pic: 2011 Logomotion Field Simulation

nice is their a multi player game the our strategy and and team can simulate a real match would be nice practice considering we all play halo or counterstrike on lan uy not hav this on a lan or internet setup
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Unread 21-01-2011, 22:25
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Re: pic: 2011 Logomotion Field Simulation

So.. yeah it works good. Passes time.. Fun to play

but ummm... Is that legal? and did I just score 30 pts?
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Unread 23-01-2011, 23:44
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Re: pic: 2011 Logomotion Field Simulation

is there a shortcut to exit when in full screen mode? being able to close it w/o using ctrl-alt-del would be a nice feature if it already does not exist.

anyway, i found the trick to making the most of it. i remapped a logitech dual action gamepad (PS2 style) to make it like modified arcade drive.

the left stick worked well out of the box, but what about the right? it's job is done by the mouse, so i remapped the right stick using the logitech utility to be the mouse when the simulator is run. i also turned down the range to keep it manageable.

i also remapped the following:

(button, command)
1, 1 (triangle tube)
2, 2 (circle tube)
3, 3 (square tube)
6, left click (hold/release tube, hide/center cursor)
9, r (reset game)
12 (right stick button), esc (show cursor)

it runs well with that setup... a fellow member who is a hardcore halo gamer did really well as the controls were similar to halo. i like it as well.

happy gaming!
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Unread 24-01-2011, 00:08
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Re: pic: 2011 Logomotion Field Simulation

i decided to use the simulator for an experiment.

i disabled the x axis of my left stick to simulate a 6wd drive system. it was not easy to do anything. it was a struggle to aim. consider this test as food for thought on the mechanum vs 6wd debate. try it yourself and see what happens.
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Unread 24-01-2011, 00:11
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Re: pic: 2011 Logomotion Field Simulation

Quote:
Originally Posted by ratdude747 View Post
i decided to use the simulator for an experiment.

i disabled the x axis of my left stick to simulate a 6wd drive system. it was not easy to do anything. it was a struggle to aim. consider this test as food for thought on the mechanum vs 6wd debate. try it yourself and see what happens.
what about the strafing 6wd. I expect to see more of those than the pure 6wd.
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Unread 24-01-2011, 00:22
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Re: pic: 2011 Logomotion Field Simulation

the discussion i was hearing was pure 6wd.

although the start key minimizes the simulator, it does not allow me to kill it (nothing upon the right click and close method). I still have to use the task manager to kill it.
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Unread 24-01-2011, 17:25
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Re: pic: 2011 Logomotion Field Simulation

I apologize for completely overlooking a kill function, I'll add that in to the next iteration. For now Alt+F4 works fine.
And I think I'd have to remap the keys through scripting for controller-specific (360, PS2 style) applications, and I don't have a controller laying around, so I won't be doing that.
Right now I'm trying to integrate an actual robot (one I simply made up) into the game, so hopefully that'll be uploaded shortly. I'm struggling with certain parts of the C# code right now, and slowly getting better.
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Unread 24-01-2011, 00:11
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Re: pic: 2011 Logomotion Field Simulation

Quote:
is there a shortcut to exit when in full screen mode? being able to close it w/o using ctrl-alt-del would be a nice feature if it already does not exist.
Pressing the windows key seems minimize the window when it's in full screen mode.
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Unread 24-01-2011, 17:28
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Re: pic: 2011 Logomotion Field Simulation

Quote:
Originally Posted by bearbot View Post
nice is their a multi player game the our strategy and and team can simulate a real match would be nice practice considering we all play halo or counterstrike on lan uy not hav this on a lan or internet setup
5th Gear is a piece of software made by Lockheed Martin mentors that does exactly this - I'm hoping a 2011 version will be out soon.
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Unread 02-02-2011, 07:59
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Re: pic: 2011 Logomotion Field Simulation

Quote:
Originally Posted by Chris is me View Post
5th Gear is a piece of software made by Lockheed Martin mentors that does exactly this - I'm hoping a 2011 version will be out soon.
http://forums.usfirst.org/showthread.php?t=16670

I was up until 2:00 last night....
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