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#1
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Re: IRI - Dates, Info and Rule Ideas
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I haven't been to IRI yet, so I've only heard it's harder.Note to self: Go to IRI sometime. |
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#2
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Re: IRI - Dates, Info and Rule Ideas
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Even if your team can't go, you should go to watch. It's amazing. -Duke |
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#3
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Re: IRI - Dates, Info and Rule Ideas
What if you decreased the point value of two robots on the coopertition bridge and had a special value if three robots are on the coopertition bridge.
Just a thought I think it would be cool. |
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#4
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Re: IRI - Dates, Info and Rule Ideas
It's harder because 85% of the 70-robot field is the caliber of 254 and 971. Not because the rules are harder. (The other 15% wants to be at that caliber.)
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#5
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Re: IRI - Dates, Info and Rule Ideas
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That's tough! I'll need to watch the webcast this year for sure! |
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#6
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Re: IRI - Dates, Info and Rule Ideas
Aw man, I saw EricH was the last one to post and I was really excited to see his suggestion for rule changes. No such luck.
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#7
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Re: IRI - Dates, Info and Rule Ideas
It's like shaving the cream that has risen to the top of each championship division putting them into a blender and serving the concoction up to the FIRST community for dessert.
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#8
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Re: IRI - Dates, Info and Rule Ideas
9 points for incidental contact on the opponent's bridge, including contact that doesn't affect the game at all, is way too much of a penalty. Aside from that, I can't really think of anything that needs to be changed right now - it would probably be a good idea to wait for Championships to see what really high-level competition looks like.
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#9
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Re: IRI - Dates, Info and Rule Ideas
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#10
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Re: IRI - Dates, Info and Rule Ideas
That coop bridge would get balanced 99% of the time. I say throw it out all together and use elimination bridge rules (much more fun). I don't like the idea of bonus points for shooting from far away because a lot of robots are not designed to shoot past the key. It would be fun with more balls on the field though maybe start 3 or 4 on each bridge instead of 2.
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#11
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Re: IRI - Dates, Info and Rule Ideas
I want to see the triple implemented on all three bridges in qualification matches. It will make teams have to decide where to balance, triple on your own to win, or try to double all three bridges and hope for the win and coop. If you think you will loose you're better off trying to triple on the coop bridge with two of your robots and one from the other alliance. Rarely at IRI would you have a team not on the bridge at the end since they will be worth so many points.
1 QP for double coop bridge and 2 for a triple like others have said. I am not sure about giving a score bonus to the team with 2 robots, I don't see that playing out very well. There have been so many creative triple balance strategies (NYC anyone), I would love to see impromptu triple balances on the coop bridge. I also think that at least one ball from each alliance bridge should be moved to the center bridge. The battle for the bridge in hybrid is going to be so important at Championship that making it have more balls will increase competitiveness. Do you shoot first or go to the bridge first and shoot once you have the balls on your side. It would be much harder to 5 ball if you can't shoot your two first, though I guess you could shoot them while moving back to the bridge. |
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#12
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Re: IRI - Dates, Info and Rule Ideas
Perhaps alliance bridges (which should be cake to double balance at IRI) could be limited to use in the last 20 seconds. This makes you really work for those extra points. Penalties for early balancing would be similar to deploying a minibot early.
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#13
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Re: IRI - Dates, Info and Rule Ideas
Make the opposing alliance's bridge off limits for only the last 30 seconds of the match.
Increase the number of balls on the field, 6 more would be nice. Make the key penalties 1 pt instead of 3. |
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#14
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Re: IRI - Dates, Info and Rule Ideas
I don't know if they're actually able to do this, as this requires going down into the actual software and changing things, which I know is fairly difficult if not impossible.
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#15
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Re: IRI - Dates, Info and Rule Ideas
How about just taking the ball holding cap off all together? I know most robots this year are designed specifically to only hold 3 balls, but it would make for interesting starvation play...do you shoot and give your opponents the ball or do you wait and starve them of the balls you possess?
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