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Unread 19-04-2012, 14:06
Chris Hibner's Avatar Unsung FIRST Hero
Chris Hibner Chris Hibner is offline
Eschewing Obfuscation Since 1990
AKA: Lars Kamen's Roadie
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Re: paper: Shooter Wheel Speed Control

Quote:
Originally Posted by Tom Line View Post
Reading the encoder with the getrate from the labview getrate ntroduces a large amount of noise that counteracts any positive effect from the bang-bang (for us). What you suggest is how we started out, and there's a huge amount of error (+/-100rpm).

Strike that last statement. We'll play around a bit more at 10ms using our own rate calculation and not the FPGA. Perhaps that will improve our results.
When you say +/- 100 RPM, do you mean that as: a) noise in the measured RPM, b) slow oscillations of 100 RPM, or c) your steady state (highly filtered) RPM settles at 100 RPM from your target?


We run the unfiltered encoder speed into the bang-bang controller and the speed noise is on the order of +/- 200 RPM at that stage. Once the shooter reaches it's target speed, our heavily filtered encoder speed reads about +/- 15 RPM of noise, but the unfiltered encoder speed going into the controller is still its usual +/- 200 RPM. We keep 2 versions of the speed in our software - one unfiltered to use for input to the controller, and one heavily filtered to use as the input to our "okay to shoot" logic.

Important note: we do NOT rate limit the PWM command to our Victor speed controller. We send it a steady stream of 1.0 or 0.0.
Another important note: our shooter wheel has a fair amount of inertia.
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Last edited by Chris Hibner : 19-04-2012 at 14:11.
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