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Unread 28-04-2012, 01:42
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Re: pic: FRC488's Octocanum Ver 2.0

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Originally Posted by kmcclary View Post
IMHO, you should always hard mount the mecanum wheels to the frame, and never have them dangling on the end of a pivot arm.
Definitely good points to raise, but I imagine you would see similar kinds of (and perhaps even greater in magnitude) stresses by putting the traction wheels on the end of the pivot arm and then being pushed sideways by a robot playing defense against you. Either way, you definitely want your frame to be pretty tough.

Empirically, 488 has experience making pivoting suspensions. Their mecanum prototype utilizing tennis balls is rather infamous among the Western WA teams.
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Last edited by RyanCahoon : 28-04-2012 at 01:46.
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Unread 28-04-2012, 08:55
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Re: pic: FRC488's Octocanum Ver 2.0

I'd be worried about wonky drive control on mecanums that weren't hard-mounted to the frame. Our steel pods show absolutely no sign of damage after two regionals of really abusive driving on both mecanum and traction wheels.
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Unread 29-04-2012, 04:51
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Re: pic: FRC488's Octocanum Ver 2.0

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Originally Posted by pfreivald View Post
I'd be worried about wonky drive control on mecanums that weren't hard-mounted to the frame. Our steel pods show absolutely no sign of damage after two regionals of really abusive driving on both mecanum and traction wheels.
Patrick,
Are you referring to potential for the force vector of a wheel to change if the pods deflect under load, leading to the forces from the wheels not summing correctly? I hadn't though of this before. Do you think this could be solved with feedback from the follower wheels/gyro?

Or did you have something else in mind?
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Unread 29-04-2012, 09:46
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Re: pic: FRC488's Octocanum Ver 2.0

Quote:
Originally Posted by RyanCahoon View Post
Patrick,
Are you referring to potential for the force vector of a wheel to change if the pods deflect under load, leading to the forces from the wheels not summing correctly?
That, and our machine tolerance aren't precise enough for me to be able to guarantee that the weight distribution is exactly right. As long as your frame is square and the mecanum wheels are mounted to it, this isn't a problem.

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Originally Posted by RyanCahoon View Post
Do you think this could be solved with feedback from the follower wheels/gyro?
In theory, every mechanical issue can be fixed by adding sensor feedback and offloading the issue to the programmers, right?
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Unread 29-04-2012, 14:19
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Re: pic: FRC488's Octocanum Ver 2.0

Originally, RyanCahoon wrote:
> Are you referring to potential for the force vector of a wheel to change if the pods deflect under load, leading to the forces from the wheels not summing correctly?

Quote:
Originally Posted by pfreivald View Post
That, and our machine tolerance aren't precise enough for me to be able to guarantee that the weight distribution is exactly right. As long as your frame is square and the mecanum wheels are mounted to it, this isn't a problem.
At first I was a fan of using "articulated sub-frames", for one of the pair of wheels, to rock them from side to side at their mid-line midpoint. Some of my early teams used this approach when attempting mecanum drives. It creates a "virtual tripod", which as you know from a three legged stool will ALWAYS sit flat on the floor. That evenly distributes the weight amongst the four wheels, and totally eliminates any "vector sum" problems.

However, from experience I've found that as long as you are working on a flat, carpeted surface (no ramps, et al) and avoid focused weight points on your robot, then the normal "twist give" of the basic C-Frame kit more than accounts for sufficient flex to keep all four of the wheels flat to the floor, and under proper load.

So (to keep this On Topic), as long as mounting the payload doesn't stiffen up this chassis too much, IMO 488's design should have more than sufficient flex to keep all four mec wheels on the ground on flat-surfaced games.

BUT... If you have to deal with RAMPS, I'd definitely consider going with the rocker sub-frame trick. Just place it on the FAR end from where your main gripper action occurs, to keep the gripper's orientation stable WRT the main frame.

BTW... As the arms are long between the two ends of the cylinders (and their pull motion is at 90 degrees to a rocker) should you DO decide to add a rocker sub-frame, then as long as the arm ends don't bind I'm not sure if you'd even have to go to independent cylinders for wheel switching!

NOTE: With rocker sub-frames, just be sure to LIMIT their motion to only a FEW degrees of rock, JUST enough to deal with keeping all four wheels on the ground!! Otherwise, you can risk flipping the bot if a wheel slips off the edge of a ramp, or encounters any other major field discontinuity!

This happened to us a few years ago, when we had to start the bot on a ramp. In one match one of our rocker sub-frame's wheels slipped off of the ramp edge during Autonomous. The rocker frame promptly spun over 45 degrees trying to keep all feet on the "ground". That let the robot tilt WAY over. The CG quickly went wonky, and the entire bot fall off of the ramp and onto its side...
We have since have added "motion limiter brackets" whenever we have a rocker sub-frame design, to limit it to JUST a few degrees of motion.

Quote:
Originally Posted by pfreivald View Post
In theory, every mechanical issue can be fixed by adding sensor feedback and offloading the issue to the programmers, right?
... Actually, I agree that having an independent measurement of performance is always USEFUL (for precision guidance during Autonomous, Field-Centered Navigation [FCN], etc).

But... As long as you have enough chassis twist flex to keep all four mecanum wheels firmly on the ground, IMO that becomes a bonus, not an absolute requirement.

IMO, just having a gyro in the sensor mix to account for orientation is often sufficient, even when implementing FCN. Since Auto is only 15 seconds long (and these days most game designs have been drifting toward having little or NO interaction with opposing robots during that time... <yawn>), I'm guessing that as long as you do not expect traction loss during Autonomous, then simple wheel encoders on the mecanum gearboxes may still be more than sufficient for implementing a decent Auto mode navigation routine.

YMMV though. If you are intending a really complex, far ranging Autonomous Mode (or we DO ever get back to being allowed to mess with opposing alliances during Auto Mode... Ah, the "Good Old Days"... ), then by all means add in the external sensors (follower wheels, gyros, etc) to support an independent "opinion" of where you are.

- Keith
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Unread 29-04-2012, 15:03
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Re: pic: FRC488's Octocanum Ver 2.0

Our octocanum drive this year did absolutely everything we wanted it to do, including take heaps of abuse with no signs of wear. We used one cylinder on each side of the robot, controlled with a single valve. Our mecanum wheels were hard-mounted to the chassis, and the traction wheels were on the ends of pivots just barely long enough to accommodate the wheel geometry.

We absolutely love everything about it except the weight, which we're going to play around with in the off-season.
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Unread 29-04-2012, 13:21
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Re: pic: FRC488's Octocanum Ver 2.0

Originally Posted by kmcclary
> IMHO, you should always hard mount the mecanum wheels to the frame, and never have them dangling on the end of a pivot arm.

Quote:
Originally Posted by RyanCahoon View Post
Definitely good points to raise, but I imagine you would see similar kinds of (and perhaps even greater in magnitude) stresses by putting the traction wheels on the end of the pivot arm and then being pushed sideways by a robot playing defense against you. Either way, you definitely want your frame to be pretty tough.
Ah, but I still stand by my original statement(s) (including the comment in my previous post saying that yea, your design also must consider being pushed sideways... )

Note that when mecanums run, they are ALWAYS pushing sideways on the frame, just as much as they push forwards and backwards. If they're on the end of the descending sub-frame, they will ALWAYS be pushing it from side to side, and trying to bend them. That's a LOT of stress, under just NORMAL operation.

Therefore, I still feel the the BEST choice is to always mount the mec's axles AT the chassis' main plane, and immediately couple this side-to-side force directly to the frame with thrust bearings. This greatly increases the mec's effectiveness, and totally unloads your motors from any mec wheel generated side friction, from its basic operation.

The thrust bearings also helps prevent the mec wheels from BINDING UP when being attacked sideways while using them.

Note also (assuming you are only using the barrels for F/B pushing, and are not trying to skid-turn the bot with them) that significant side forces on the descending barrels ONLY exist when you are being pushed sideways by another robot. In that case, you wish the sub-frame and main chassis to act as a single SOLID.

Therefore, the goal is to eliminate any GAP between the sub-frame and the main chassis, WITHOUT introducing friction while changing wheel types.

There is a simple solution for dealing with that (and side attacks)...
Attach a pair of Delrin (Acetal Resin) blocks to the main frame, one on either side of the descending sub-frame, to take up any gap between the main chassis and the descending sub-frame. (Put a little radius on the leading and trailing edges.)

Now, whenever you are pushed sideways, the descending sub-frame "leans against" the Delrin blocks, preventing deflection, bending, and/or damage, and immediately couples the barrel's tractive force, to resist the attack. (It also helps protect the sub-frames should you DO try to turn the bot on the 4 barrels. )

Using Delrin or HDPE for these Skid Blocks gives you the "slipperiness" necessary to allow you to easily "change wheels" while being attacked without binding, for escape, or other action. Just make sure there are no protruding screw heads on the sub-frame to catch the pads (or simply notch out the blocks to allow them to pass by...)

Given a smidgen of clearance between the sub-frame and the blocks, they only come into play when you're being pushed sideways, to add side support and provide a bearing surface to the sub-frame.

IOW, IMHO it's not worth the time, weight or complexity of messing with adding side "follower wheels" to the chassis (or sub-frame) just to support the far end of the descending sub-frame from side to side forces while changing wheel types. IMHO using Skid Pads that come into play whenever necessary is a much simpler, and lighter solution.

Does this make sense?

- Keith
--- Also the List Dad of "OmniMec" - An omnidirectional and mecanum wheel specialty e-list ---
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MI Robot Club (Trainer) / GO-Tech Maker's Club / RepRap-Michigan) / SEMI CNC Club
"Certifiably Insane": Started FIVE FRC teams & many robot clubs (so far)!
2002: 830 "Rat Pack" | 2003-5;14: 1015;1076 "Pi Hi Samurai" | 2005-6: 1549 "Washtenuts"/"Fire Traxx"
2005-(on): 1502 "Technical Difficulties" | 2006-(on): FIRST Volunteer!
2009-(on): 470 "Alpha Omega" | WAFL | Sponsor & "Floating Engineer" for MI Dist 13 (Washtenaw Cnty)
2011: 3638 "Tigertrons" | 2013-(on): 4395 "ViBots" | 2014-(on) 66 "Grizzlies"
"Home" Teams: 66, 470, 1076, 1502, 4395
Local FIRST alumni at or coming to Ann Arbor (UM/EMU/WCC/Cleary)?
...We Want YOU as a Mentor! Please email me for info!
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Unread 29-04-2012, 13:41
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Re: pic: FRC488's Octocanum Ver 2.0

If you look at one of the modules we used last year, we mounted the transmissions directly driving the traction wheels to the chassis. The mecanum wheel modules pivoted on this axle, with acetal slides mounted alongside the wheel modules near the mecanum axle.

This worked fine for two regionals, through considerable robot-robot interaction, and a few off-seasons, demos, and testing this year.

With the higher COF, the traction wheels would put more sideways 'force' on the chassis, when being pushed sideways. I haven't measured it, but it takes considerable more force to push a roughtop traction wheel sideways than a robot on mecanums.
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