Quote:
Originally Posted by Tom Bottiglieri
I suspect if vision is a part of upcoming games, we will probably use a solution very similar to this. This year we wrote all of our vision code on top of WPILib/NIVision to run on the cRIO. In the end we got this to work pretty well, but development and debugging was a bit of a pain compared to your system.
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By far the biggest advantage of a laptop-based solution was the development process that it facilitated. Simply collect some representative images and then you can go off and tune your vision software on a laptop without needing a cRIO or the FRC control system.