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View Poll Results: Which Pre 2005 would do best in a three alliance reboot?
FIRST Frenzy http://www.firstwiki.net/index.php/F...aising_the_Bar 28 23.93%
Stack Attack http://www.firstwiki.net/index.php/Stack_Attack 40 34.19%
Zone Zeal http://www.firstwiki.net/index.php/Zone_Zeal 8 6.84%
Diabolical Dynamics http://www.firstwiki.net/index.php/Diabolical_Dynamics 1 0.85%
Co-Opertition FIRST http://www.firstwiki.net/index.php/Co-Opertition_FIRST 14 11.97%
Double Trouble http://www.firstwiki.net/index.php/Double_Trouble 4 3.42%
http://www.firstwiki.net/index.php/Ladder_Logic 6 5.13%
Toroid Terror http://www.firstwiki.net/index.php/Toroid_Terror 2 1.71%
Hexagon Havoc http://www.firstwiki.net/index.php/Hexagon_Havoc 2 1.71%
Ramp n' Roll http://www.firstwiki.net/index.php/Ramp_n%27_Roll 5 4.27%
Tower Power http://www.firstwiki.net/index.php/Tower_Power 1 0.85%
Rug Rage http://www.firstwiki.net/index.php/Rug_Rage 0 0%
Maize Craze http://www.firstwiki.net/index.php/Maize_Craze 6 5.13%
Voters: 117. You may not vote on this poll

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Unread 08-05-2012, 12:22 PM
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Re: Modern Upgrrade

Please no reboots. I'm so sick of reboots. Hollywood has ruined them for me. I don't even reboot my computer anymore.
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Unread 08-05-2012, 12:58 PM
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Re: Modern Upgrrade

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Originally Posted by Michael Hill View Post
Please no reboots. I'm so sick of reboots. Hollywood has ruined them for me. I don't even reboot my computer anymore.
killjoy.;P
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Unread 08-05-2012, 11:04 PM
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Re: Modern Upgrrade

Toroid Terror has already had a reboot. The 2007 game Rack 'n' Roll had almost all the same elements except the multiplier by capping the top. Granted the tubes back then were much heavier and the paint had a hard time sticking to the tube.
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Unread 08-05-2012, 11:31 PM
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Re: Modern Upgrrade

I would say 2004. From what I've seen the robots were diverse. I think since there were so many things to do at the same time if the 2004 game was 3v3 the 3rd bot on each alliance could really help. From what I can gather there were 3 major things to do: hanging, collecting and depositing 5pt balls, capping goals. I think given a 3 robot alliance, all three roles could be done without any one robot having to do more than one task. Plus the fight for a spot on the hanging bar could be more fierce with 6 bots.
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Unread 08-06-2012, 12:58 AM
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Re: Modern Upgrrade

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Originally Posted by Tubatroopa View Post
I would say 2004. From what I've seen the robots were diverse.
I think the game designs are much more polished nowadays, but I would love to go back to the games pre-modern games, when some of the robots of FIRST lore were born, permitted under looser construction rules. That's what I really want to see return from the older games, and that's why I want to be a part of one of those games.
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Unread 08-06-2012, 03:38 AM
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Re: Modern Upgrrade

Quote:
Originally Posted by Tubatroopa View Post
I would say 2004. From what I've seen the robots were diverse. I think since there were so many things to do at the same time if the 2004 game was 3v3 the 3rd bot on each alliance could really help. From what I can gather there were 3 major things to do: hanging, collecting and depositing 5pt balls, capping goals. I think given a 3 robot alliance, all three roles could be done without any one robot having to do more than one task. Plus the fight for a spot on the hanging bar could be more fierce with 6 bots.
That's exactly why I wouldn't want 2004 rebooted in 3v3. Teams doing multiple, diverse tasks in the same game was one of the best elements of 2004. I loved seeing the ridiculous ways teams like 71 and 190 figured out how to cap while hanging or the awesome multi-purpose drive mechanisms. Having more tasks than robots to fill them was what made that game so special.

Last edited by Lil' Lavery : 08-06-2012 at 03:50 AM.
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Unread 08-06-2012, 04:22 AM
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Re: Modern Upgrrade

Maybe I'm just nostalgic for my rookie year but having to fight for the end game bonus was amazing in 2003. Similar in 2004 as well where you could score the end game and block someone else at the same time. That hasn't been possible since then.

Most of the recent rules have protected the end game from direct defense and confrontation. The huge penalties for interfering with the mini bot or bridge balance for example. Watching Wildstang flip people back down the ramp at the 2003 Championship is still one of my clearest memories in FRC. (FYI, if you have never seen that robot view their award submission here.) However 2003 was plagued with a horrendous elimination round scoring system. My team won our regional only because we allowed our opponent to score enough points and that shouldn't happen.

However the ramp would never work in 3v3 but I think getting back to head to head end games could be interesting. Although, that would put a bigger emphasis back on drive trains; which FRC has tried to move away from in recent years.
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