|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools | Rate Thread | Display Modes |
|
|
|
#1
|
||||
|
||||
|
Re: Lack of Prior Knowledge
Quote:
My OM team was taught to start brainstorming with the most ridiculous and insane ideas, write them down, and draw lines connecting ideas that inspired each other. After we stopped laughing we would go through the list and narrow down the most feasible and appropriate solutions. We found the first part to be more helpful than we thought, because we went back to our old brainstorming sheets and saw that a lot of our best ideas were spawned from the craziest ones. I admit that this is not necessarily the best process for FRC, but I vehemently abhor discarding ideas because they are "dumb" or "stupid". I feel that it sends the wrong message and is against the spirit of science and engineering. You can see throughout history that great inventions came from both mundane and fantastical inspirations (velcro, cell phones, among others). It's wrong to scuttle someone else's boat because you don't think it's seaworthy. You probably don't know that what you were seeing will be called a submarine, and you never know what new submerged continent, sunken civilization, or new species they will discover. Last edited by ThatHat : 24-07-2013 at 12:57. Reason: new and improved metaphors |
|
#2
|
|||
|
|||
|
Re: Lack of Prior Knowledge
Get it out of their system at the beginning?
|
|
#3
|
||||
|
||||
|
Re: Lack of Prior Knowledge
Quote:
Some notable robots have been created from out of the box ideas. The 71 2002 robot is utterly dominant from what I have heard(even though I wasn't around at that time. The 469 2010 robot was also very dominant while using a very out of the box idea. Thinking creatively is definitely very important in the brainstorming stage. Last edited by MichaelBick : 24-07-2013 at 20:31. |
|
#4
|
|||||
|
|||||
|
Re: Lack of Prior Knowledge
Quote:
-RC |
|
#5
|
||||
|
||||
|
Re: Lack of Prior Knowledge
|
|
#6
|
|||||
|
|||||
|
Re: Lack of Prior Knowledge
Quote:
The downside is that we start each season with something like 120 students. It is challenging to 'herd' that many |
|
#7
|
|||||
|
|||||
|
Re: Lack of Prior Knowledge
These suggestions will be out there, every time, as I have learned, despite what is taught/what you are told.
Even our sponsor offers to outfit our robot will flamethrowers and chainsaws every time we see them, despite us telling them, every time, that that would not be legal. People find it funny/fun, and it is hard to stop it without looking like a grinch. |
|
#8
|
||||
|
||||
|
Re: Lack of Prior Knowledge
On 240, we all have a preseason project that we work on from November to kickoff. Each subteam will have a different project chosen (mostly) by the team leads. For example, build made a device to pick up pool noodles last year. This teaches new members basic skills, tools, and a creative approach to a given task. It also prepares them for the more intense build season. Electrical, CAD, and programming do similar projects.
This way, everyone on the team has a basic knowledge of what they are doing and less time is spent during the build season teaching basic concepts. We still get the ridiculous suggestions (some coming from me...), but our team likes them. Sure, you aren't going to put that buzzsaw on, but maybe it's attachment, per say, is plausible and relevant to a game mechanism you've been struggling with. |
|
#9
|
||||
|
||||
|
Re: Lack of Prior Knowledge
Quote:
The going over the bump idea that 971 used in 2012 stemmed from trying to find a way to travel anywhere on the field rapidly. Several designs were thrown out and prototyped before we designed the final version. Fitting the decision to robot task ideas can help shape brainstorming discussions and help team members think creatively at how to accomplish those tasks at the same time. |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|