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#1
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Re: Mecanum Drivetrains
To add to Jay's post, we used 4x 30:1/11:1 supershifters with one CIM each. In the past, we have run each of a Jaguar, but we have blown out so many Jags that we have switched back to Victors.
If you want to get creative, you can do all kinds of crazy things with mecanums. For example, in 2011, 1058 built this simple 4-cim mecanum drive with a twist. Each wheel had a third mecanum plate with cut-up pieces of truck mud flap on it. This plate could be actuated into the rollers, freezing the rollers in place, but not the wheel. With these activated, the robot would be a high-traction 4WD that could push other robots around. At the press of a button this would switch to the normal mecanum drive, giving it unmatched speed and maneuverability. Coming from one of the biggest mecanum fanboys in FIRST- have fun, drive fast, and forget the haters. |
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#2
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Re: Mecanum Drivetrains
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#3
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Re: Mecanum Drivetrains
Yep! They're around somewhere, i'll find them and post them tonight.
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#4
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Re: Mecanum Drivetrains
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With regards to what Jay said about Field-Oriented Drive, here's a video for that. |
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#5
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Re: Mecanum Drivetrains
If I'm understanding this correctly, the rollers are stopped only be the pin / screw / post that goes through the 2nd hole you drilled near each rollers' axle?
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#6
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Re: Mecanum Drivetrains
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The plates are on the same axle as the wheel and are spring loaded, so when the piston retracts, the plate comes off the wheel, unbraking the roller. |
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#7
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Re: Mecanum Drivetrains
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#8
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Re: Mecanum Drivetrains
Very well, even though we encountered very little defense focused solely on us. We'd do a "roll", where we'd activate the traction drive, plow into the side of the defensive robot, go back to mecanum mode, and push towards the goal while rotating the robot. This would cause us to roll off the side of the defending robot and get past them. In other situations, we could just outdrive them with the agility of the mecanum wheels. The biggest advantage of the locking mecanums is if an opposing robot is pushing you sideways, you can stop dead with a push of the button and, amusingly, confuse the hell out of the opposing robot's drivers.
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#9
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Re: Mecanum Drivetrains
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#10
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Re: Mecanum Drivetrains
Being able to execute a "roll" maneuver is pretty much the tempts me towards omni-directional drivebases (and some fine tuning near goals like 2005, 2007, or 2011). That being said, I don't anticipate it happening anytime soon on 1712 and it's only useful if the field has enough space for it to be executed (so it rarely solves choke point defense). 1640's swerve drive roll maneuver is probably my favorite, though. So beautifully executed this season.
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#11
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Re: Mecanum Drivetrains
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#12
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Re: Mecanum Drivetrains
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Octocanum is a wicked drive train. we developed a version last summer, Ran it with some success last year and perfected it this summer. I really hope the game allows us to use it this year. |
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#13
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Re: Mecanum Drivetrains
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It's a rare game that won't. We're very happy with ours, but I'd love to see how you've "perfected" it. |
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#14
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Team 1165's Mecanum Test! Mecanum is nothing but pure amazing, and it actually seems like magic, especially with the wheels covered up so no one can see them
http://www.youtube.com/watch?v=_Lrosi-WA7A |
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#15
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Re: Mecanum Drivetrains
1058 is definitely one of those teams that has re-defined how to use mecanums effectively in the game. Their 2010 robot with the field oriented drive performed amazingly throughout the 2010 season. It was fast, responsive, very agile, and played some very mean mid-field offense!
I didn't get to see too much of their 2011 robot but I've heard a lot of stories about what they pushed. Their 2007 and 2008 mecanum drives were also effective players of the game. While mecanums still aren't my personal choice to use in a drivebase they can make for a great off-season project for a team. Plus they make excellent demo robots. Use in a competition is a different story but every team needs to make decisions when they design their robots. There have always been times where being able slide sideways is advantageous and mecanums are a very easy way to achieve it. There are downsides that go with them but there are downsides of every mechanism you put on your robot. In the end, no matter what drivebase you go with the best thing you can do is train your drivers and give them time to practice under realistic circumstances. While our team doesn't use multi directional drives we've trained our drivers to react faster so they can quickly maneuver around obstacles without us giving them another direction. We use old robots, chairs, trash cans, simulations, etc to keep them on their toes so when their path is blocked they don't stop moving while maneuvering. Practice, practice, practice and the decisions you make at the beginning of the season will pay off no matter what drivebase you use. |
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