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Unread 17-03-2014, 11:39
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Re: paper: Spanking the Children

Quote:
Originally Posted by Taylor View Post
Let's talk about soccer.
I know we played it in 2010, but I think there are a lot of parallels to the current game.
There are essentially TWENTY players who are actively trying to get posession of a single ball - or prevent others from doing so. There are debilitating and, to the untrained observer, confusing and contradictory penalties. The game is simple to explain, but very difficult to master. There are no shortage of silly and archaic rules (what do you mean, we're not allowed to pick up a ball?) yet it is the single most popular game in the world.
Because the game strategies have evolved and matured.
Because the players decided that there are efficient and elegant ways to beat the physical gameplay, and have implemented them successfully.

The rules are full of little blue boxes that essentially say, "Hey, teams, if you do these things, you'll be penalized. Try not to do them." We all get the same set of rules at the same time*. The onus is on the teams to avoid these penalties, not on the GDC for creating them.

*Yes, I realize there are game updates and Q&A rulings. But these are public, and all teams are playing under the same rules at a given time/location.
The difference is that a single robotics team doesn't build a "soccer team"; we build a "soccer player". In the qualifying matches, your alliance is random. If you get randomly partnered with robots that DON'T build robots around these rules, you can get really screwed.
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