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Unread 20-03-2014, 14:30
jman4747's Avatar
jman4747 jman4747 is offline
Just building robots
AKA: Josh
FRC #4080 (Team Reboot)
Team Role: CAD
 
Join Date: Apr 2013
Rookie Year: 2011
Location: Atlanta GA
Posts: 418
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Re: paper: Spanking the Children

+1 Great paper.

Hard Hits:
This field is very open so both you and whoever you run into are that much more likely to be at your top speed. Personally I'm fine with 6CIM's total being allowed, I feel it gives greater flexibility and increases robot diversity. However if you are concerned with collision speed you would need to limit max fps maybe to 10-12 or so or increase bumper thickness? I really don't know how I feel about that.

Foul Values:
Contact inside the frame perimeter, goal, whatever needs to be conditional. Why can you get a penalty for doing something that doesn't affect game play or safety? Emphasis on dose not affect. The 50pt for pinning may be changed to the current point value of a ball possessed by that robot or 20p if it possesses no ball.

Ball position and does G14 even exist?:
Possession of an opponent's ball rule and the wording of G14 means as long as you can't prove they tried to put the ball in your robot you get the foul no matter how it happened. You could loose coms because your DS crashed and an opposing alliance bot could push the ball into your robot and it would be completely legal so long as they say it was accidental. My test for a fare foul is can you literally do nothing (assuming that doing nothing does not incur a foul by it self like a G25 for example) and get a foul. G14 needs to say that you cannot intentionally or Unintentionally cause another alliance to incur a foul with 20p and 50p for Unintentionally and intentionally respectively. Just see the video in post #46 top of page 4.

Summery:
I think this is a good game with a misguided focus on how and what for foul points are applied and an all too weak G14. Also a lack of any protection for offence bots just makes more defense and interference play which means more broken bots.
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