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#1
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Re: FRC Blog - How We’re Doing and FIRST Babies
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I'd be willing to bet you I could survey folks and get a drastically different answer. Heck, I could do that with the same folks. Furthermore, I could take the exact data and present it in a manner which paints the opposite picture. My point is, just because there's data doesn't mean that the conclusion being painted is the correct one, merely that it is the one we are meant to be seeing. And before someone jumps down my throat AGAIN. Everyone has an angle. Even this post is meant to make you think one thing while ignoring the opposite opinion. For example, I've conveniently left out any evidence that Frank is an upstanding individual, instead I focused entirely on discrediting the usage of data (visualization) as a method of determining ground truth. Even this statement is here to make you trust that I DON'T have an angle that I'm trying to sell you on, don't be fooled, I do. |
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#2
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Re: FRC Blog - How We’re Doing and FIRST Babies
Well geez, now I don't know what to think.
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#3
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Re: FRC Blog - How We’re Doing and FIRST Babies
Quote:
Quote:
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#4
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Re: FRC Blog - How We’re Doing and FIRST Babies
Just wondering, how does this game compare to, say, Lunacy, in everyone's opinion?
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#5
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Re: FRC Blog - How We’re Doing and FIRST Babies
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-Nick |
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#6
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Re: FRC Blog - How We’re Doing and FIRST Babies
That's right, because human players scored a lot of the points! I can't count the number of matches in Lunacy where human players outscored robots...
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#7
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Re: FRC Blog - How We’re Doing and FIRST Babies
As opposed to 2004 wherein the only way to score other than hanging was the human player? 2004 that is considered a wonderful game?
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#8
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Re: FRC Blog - How We’re Doing and FIRST Babies
I wasn't around in 2004, so I have no opinion on or knowledge of that game...
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#9
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Re: FRC Blog - How We’re Doing and FIRST Babies
Well, allow me to inform you: Human players were the only way the main scoring object could be scored. Not by practicality, by rules. Yet, many folks who were around consider 2004 to be a high point for FRC game design. We had 2 distinct game pieces, we had lots of them so there was no penalty for trying to play the game, there was no chokehold strategy. Matches were exciting up until the last second due to hanging being worth a ton of points but also due to the 2x multiplier ball... It was a great game.
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#10
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Re: FRC Blog - How We’re Doing and FIRST Babies
Everyone should go look at the baby pics….it will make you feel better
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#11
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Re: FRC Blog - How We’re Doing and FIRST Babies
Yeah, but you were very, very screwed if they couldn't move in auto or were disabled for some reason or another.
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#12
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Re: FRC Blog - How We’re Doing and FIRST Babies
This year's more fun to watch, that's for sure. It's also focused on cooperating as an alliance to score high, rather than human players(who accounted for ~50% of points in lunacy, if I remember correctly). This can be incredibly painful, I know, but it's an interesting game mechanic that made for interesting, exciting strategies this year.
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#13
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Re: FRC Blog - How We’re Doing and FIRST Babies
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In 2009 we saw that robots would be traction limited and had to lug around a big heavy goal. It was pretty apparent from the beginning the game would be a snoozefest. Most people accepted this, built the best robot they could, and competed with it. Sure there were some penalties but they weren't game changers and the scoring was straightforward. Like most good games, the score could easily be verified by counting the game pieces in the goal at the end of the match. This year, we have the opposite situation. On paper, the game looks good. It has tons of potential (Robots working together? To throw and catch giant balls? With a human player in the mix? Sounds AWESOME!). The issues this year have been mostly technical due to an overcomplication of both field hardware and penalty rules. This will leave a bad taste in any engineer's mouth because these issues are totally avoidable. Unlike 2009, the bad parts of the game are not inherently part of the game! Some of the issues people have been complaining about are seemingly things that can be fixed with no team intervention (for example with a field software patch or rules update).
Now, I'm sure our gripes do not fall upon deaf ears. There have been field software updates. There have been rule changes. While I love that the community's concerns are being heard, these updates have not solved the issues. What makes this blog post a bit hard to swallow is it seems like damage control. This is understandable, this is something every company will have to do at some point in time (though in the real world this comes with a replacement or refund). We don't want to have the blanket pulled over our eyes. We want FIRST to fix the field. I promise we won't hold a grudge. Just fix the field. |
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