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#1
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Driving Skill
After extensive thought about this years game, and discussion on the multiple strategies with my team. I have come down to one major conclusion about this years game, before it even starts...it's all about driving skill. This is not a battle of who has the stronger robot, who can stack higher, who can push more totes. This is a pure blooded, man and machine versus man and machine, brain versus brain, driving skill challenge. This year more than any other year will show who the true best robot drivers in the world are. Thats all this game is. You can strategize til cows fall from the sky, but in the end the only thing that makes a lick of difference is how good are your drivers. I'm not saying this is a bad thing, and actually from what I saw at UTC, this game may be the most exciting ever (barring the autonomous period...sorry FIRST, I just can't buy this one). I just kinda miss the old days when the game was about putting the ball in the goal, and the machines made the game.
Good Luck All, Andy Grady |
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#2
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Addendum...
Which reminds me...to Colleen from 190...
Don't ya wish that you and I could have just had one shot at going toe to toe this year with this game, just to see who the real deal was? Good Luck, Keep DJ in line! -Andy Grady |
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#3
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That is very true... our team has two main teams who alternate (driver and controller) between matches. The team that does better in their qualifying matches goes on to compete in the finals and elimination.
For practice, we had driver tryouts Saturday before ship... the afternoon was then drive practice for the groups. Sunday, we got there at 2pm and practiced till 9pm. On monday it was 10am-9pm that we practiced along with Tuesday and Wednesday. Wednesday, we practiced to 5pm, cleaned up, and headed up to BorgWarner. We practiced till around 9pm there and did a demo for the President of BW. Our drivers, in their free periods also did driver practice. One driver, Dana, seemed to have no classes and drove for 3 days straight for roughly 7 45-min periods each day. I've videotaped the process from driver tryouts to wednesday night. The accuracy has increased so much it's hilarious to watch the video from Saturday's tryouts ![]() Last edited by Yan Wang : 02-25-2003 at 10:20 PM. |
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#4
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I think that 2001 was the last year that the machines made the game.
And you're right, it is completely about driving skill. Ok, so maybe not exactly that - it is less driving skill than awareness. Anyone can drive the robot, but the skill comes in seeing where the robot needs to be before the robot actually needs to be there. I like the emphasis on awareness that has been prevalent for these past two years. It goves the rookie teams a more fighting chance - while the veterans will always have the advantage when it comes to robot design, If a rookie team knows what its doing in the competitions it can remain extremely competitive even if using only a crude robot. The other excellent thing about this theme is that it turns FIRST into a much more exciting spectator event. Watching teams outmanuevering each other is a lot more exciting than watching robots perform the same repetitive action match after match. |
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#5
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Hey...how come she's gotta keep me in line?!?!?!?!?!? I do however agree with the fact that this year is going to be up to the drivers execution and on the fly strategy....something you really can't teach, it just happens with experience. Im personally glad that we have some experienced drivers on our drive teams, as well as an influx of new natural talent. Should be a great competition to watch, and to experience....see you in Manchvegas Andy?
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#6
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Andy-
I'd give anything for a little head-to-head competition with ya this year.. because I totally agree, it's all about the drivers, and like Deej said, the on-the-fly strategy of it... my, undoubtedly, two favorite parts of FIRST ![]() Hmm.. maybe at some off-season comp they'll allow some old-fogies to drive the robots and we can see what transpires. You can even have Deej on your alliance... who wants to be on my side??? Maybe I can win that good ol' shirt of Deej's off his back one more time ;-) This year, though, will heavily involve driver skill, and its a conversation some members of our team just spent close to two hours arguing about. We're taking a different approach to stage crew this year than we have in the past, emphasizing the importance of driver skills and, I hope, helping better our chances of achieving our team goal (to win!). Start finding your robots boys (I call 190's), and we can have a little friendly battle over the summer maybe ![]() |
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#7
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in reference to 'winning': there is a magical combination of driver skill, machine finesse/power, and LUCK.
i think that last years game, was mostly power, machine power. strategy was pretty simple. this year is very similar to last year, if you think about the concepts, but much more complicated. i think it will be just as exciting, if not more... this year, due to the relative complexity, will require strategy strategy strategy, there are so many types of bots (koth limbo stacking defending etc..) and i think SKILL will be very important. thank god our drivers have no life. |
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#8
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Quote:
I've got a whole pile of veterans over here yearning for their old "glory days"... you want old 'Capn John' on your alliance again? haha... that is... unless your anti-Clarkson? I agree with you guys entirely... The pre-match strategy is going to be more important than ever, but the real key this year is on the field coaching, and driving. I think we're going to see some incredible stuff... I just wish I could see it all... yay for SOAP. edit: Why does 2001 feel like it was 10 years ago? /edit |
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#9
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#10
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I dunno Cap'n John... you may have the Nickma stigma
![]() We'll see what this pans out to be... will there be any strategy bibles for this game? Not that I think it can help. The majority of the match will be decided in autonomous mode.. the end result by the stage team's reaction to whatever the heck came out of those 15 seconds. I cannot wait for next week.. I just hope the robot can keep up ![]() Definitely wish I could be coaching for all these competitions this year... it's seriously going to be a great competition! |
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#11
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Quote:
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#12
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As one of the veterans "Yearning for my Glory Days"
I'm game Chris 151 (00-02) Driver in 02 229 (03-??) Coach 03 |
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#13
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Hmm...
So far we've got me with Gompei2k3 (and Weiner, operator maybe?). Deej thinks he can take us on with Gompei2k. Andy- you going to be driving 126's robot or what? Hm.. maybe we could do this Friday night before Battlecry.. do a little testing of the field and a little friendly competition at the same time. Who'd have another robot around for Friday night? We'll definitely have to check into this ![]() |
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#14
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Deej thinks he can take us with Gompei2k? Pfft. I dunno what he's smokin
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#15
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I understand that driving is going to be important, but I have felt that a crucial driver is always important. If your team built a great robot, it's useless unless the operator know's it's full advantages and disvantages and can adjust to situtations accordingly.
In 2000, driving technique was nice to have (the faster you could move from goal, to ball, to goal, to other goal, the better you were.) In 2001, timing and accuracy was key. If you could place big balls well, but your drivers hands weren't steady.....you wouldn't get the big ball too often. If our driver (with the ramp bot) couldnt' line up straight, it was all down hill from there. In 2002, this might be the only exception. Brute force won this game (Hooray for the beatty machine). Best of luck to you all this year. Allen |
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