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#1
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Re: Thank you GDC
Thank you for putting a hokey theme to this game.
Thank you for separating the two sides of the field. Thank you for taking away wins and losses until the final matches. Thank you for Recycle Rush, the largest FLL game ever. |
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#2
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Re: Thank you GDC
Thank you for showing me that by eliminating every concern we had last year, we end up with a game that we like even less.
Bumpers, heavy defense, too few game pieces, etc. Thank you for showing me that every game has its flaws, and that there will always be a group that suffers from that game. Last year teams on alliances with robots that didn't move couldn't get assists, now we have the fact that 2 robots could win by themselves Thank you for making me think about the real purpose of the games. Is it an engineering challenge for those inside, or a way to draw people into STEM? Thank you for making me think about what winning means to me WLT was simple: you win or lose, and the other alliance loses or wins. With QA it could be either I want everyone to do their best, or I want everyone else to fail so we can win. I'm still not sure which one I prefer. Thank you for showing me that despite all the changes, many things are still similar. There's still a huge divide between top and average; still an issue of what most teams can do on the field; still qualification matches where many teams can't move, but elimination ones that are incredibly exciting; and still all the old arguments. Thank you for making me rethink what I knew. Change is here. This game has taught me how we deal with changes. |
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#3
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Re: Thank you GDC
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Thank you GDC for essentially giving us exactly the game so many have wanted... ...as Rachel alluded to, you probably could've taken all the complaints anyone has ever had about every single FRC game prior, addressed them, and ended up with Recycle Rush. Also, thank you GDC for not saying "I told you so!" ![]() |
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