Quote:
Originally Posted by evanperryg
Some teams, mine included, had no ability to actually score co-op, but would assemble the co-op stack and pass it to an alliance partner (recycle assist?) to score. We originally had a mechanism that allowed us to score co-op, but we found that it was more of a burden than anything. In the end, disregarding co-op is essential when assembling a proper picklist.
I just submitted the component graphs, they should be up soon. I will not include a litter OPR graph because there is no practical way to accurately scout litter point-for-point. (it's very difficult to see whose human player is throwing what litter where, while still tracking the robot.)
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We also ignored coop points. For the highest performing robots in the Newton, the only robot for which it was an effective strategy was 118 who could put up a coop AND 3 stacks. For others the tradeoff is an almost certain 36-42 pt stack vs. a probability weighted 40 points (after the first 2 weeks, this probability was less than 1/3.)
The litter OPR includes putting noodles in the cans which is why the noodle scores are so high. 3-5 stacks noodled are worth 18-30 points.