Go to Post By far, the worst thing about it was the severe lack of cowbell. There was no cowbell what so ever. Had there been cowbell that would have completely changed everything for me. - Wildcat [more]
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Unread 12-07-2015, 23:11
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hectorcastillo hectorcastillo is offline
Former Driver and Team Captain
FRC #3481 (Bronc Botz)
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Join Date: Apr 2013
Rookie Year: 2011
Location: Cambridge, MA
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Re: pic: Four Speed Three CIM Gearbox

Thanks, yeah I know it's really overkill. So basically to answer the question of why I decided four speed, my team is working on the summer design project thing that was put out a couple weeks ago. The end game involves chasing down a mini bot on the field, so the end game team wanted to be able to travel at the mini bot's speed (~13fps) to line up with it and a faster speed to catch up to it. We also wanted to be able to move around a little slower with more control for adjusting shots and in case anyone wants to push us. I know we could've gone with a two speed and controlled the speed with code, but that's what the team decided to go with. Also, it gave me a nice challenge which is always fun.

Quote:
Ever considered taking that third and fourth position and turning it into a PTO? That wouldn't be very important in a game like 2015 whatsoever, nor a game like 2014. But, for example, in 2013, 254 used a PTO to power their awesome climber.
Our 2013 drive train gearbox used a PTO to power our climbing mechanism as well. There was something wrong with the throw of the shifter that made it not work, but it was still pretty cool. I don't think there's an opportunity in the game that we're designing for to use a PTO, but I did think about it while designing this.
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