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Unread 12-10-2015, 21:54
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Re: pic: Inverted CIM 2-Speed Gearbox

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Originally Posted by Ari423 View Post
You know which wheels aren't too grippy and work really well for slippage? Lunacy wheels
If it weren't for the emoji, I'd have to report you for trolling. My right eye is twitching, even though I never heard of FRC until April or May of 2011.
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Unread 12-10-2015, 22:56
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Re: pic: Inverted CIM 2-Speed Gearbox

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Originally Posted by Knufire View Post
I thought 33 2013's robot used shifitng for improved acceleration with their autoshift code.
You may be right. You likely had more interaction with them that year than I did. The information from my post was what I remember from a conversation I had with one of their members at Championship when I asked how they arrived at their drive train gear ratios (they seemed odd to me, and I wanted to learn more).

I would not be surprised at all to hear that they incorporated autoshifting in 2013, given that they developed a 4-speed autoshifting drive train and code as far back as 2004. However, the logic for gear ratio selection for autoshifting would still probably be consistent with the thought of having good sprint distance for both floor pick up and cycling. Maybe someone from Killer Bees could fill us in with more details?

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Originally Posted by JesseK View Post
2013/14 required much less precision in control (so long as the intake made up for margin of error) so School B would have dominated.
Interesting...I would have classified 2014 into School A given the prevalence of defense and the fact that just about every team would be playing D at one point or another. That is to say, sustaining a pushing match for 15+ seconds would be more valuable than shaving a few tenths of a second off of a 10 foot sprint. But like we were saying before, depends on which criteria you're aiming to meet.
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Unread 26-10-2015, 09:39
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Re: pic: Inverted CIM 2-Speed Gearbox

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Originally Posted by KrazyCarl92 View Post
Interesting...I would have classified 2014 into School A given the prevalence of defense and the fact that just about every team would be playing D at one point or another. That is to say, sustaining a pushing match for 15+ seconds would be more valuable than shaving a few tenths of a second off of a 10 foot sprint. But like we were saying before, depends on which criteria you're aiming to meet.
(Apologies, just noticed this comment)
It seemed to me that the better defense for 2014 was a 'pillaring' technique. Pillaring is a tank warfare term, where the tank drives back & forth perpendicular to the cannon's aim. It requires planning & setup, but it makes the tank much harder to hit while making it relatively easy for it to maintain sighting on a target. This is prevalent in the Battlefield series of games.

This same concept works for defense on the FRC field. Sprint into position, then pillar back/forth and force the other team to either push you sideways or drive fast enough around you to get to their goal. The likelyhood of them pushing you is high - yet it's time consuming and usually not as effective as one would thing since it still doesn't solve the problem of them getting to their desired spot for an open shot.

Faster low gear speeds on an open field also give more opportunities to clip/turn a corner of a shooting bot - much more effective than raw pushing.
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Unread 26-10-2015, 09:47
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Re: pic: Inverted CIM 2-Speed Gearbox

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Originally Posted by JesseK View Post
(Apologies, just noticed this comment)
It seemed to me that the better defense for 2014 was a 'pillaring' technique. Pillaring is a tank warfare term, where the tank drives back & forth perpendicular to the cannon's aim. It requires planning & setup, but it makes the tank much harder to hit while making it relatively easy for it to maintain sighting on a target. This is prevalent in the Battlefield series of games.

This same concept works for defense on the FRC field. Sprint into position, then pillar back/forth and force the other team to either push you sideways or drive fast enough around you to get to their goal. The likelyhood of them pushing you is high - yet it's time consuming and usually not as effective as one would thing since it still doesn't solve the problem of them getting to their desired spot for an open shot.

Faster low gear speeds on an open field also give more opportunities to clip/turn a corner of a shooting bot - much more effective than raw pushing.
While this is a great defensive technique for many years, 2014 included, it was a better technique for years such as 2013, when one had to navigate the length of the field, around obstacles, and pushing a robot into a specific area was a liability.

In 2014, pushing was much less risky as there were no safe zones. T-bone pinning a robot had a bit more risk than "pillaring" but a lot more benefit - the robot is essentially immobile for the duration of the pin. I don't think "pillaring" was definitively better in 2014 just because of the T-bone pin and the relatively wide space to drive around. It is an important part of a defensive strategy but not the end-all.
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Unread 26-10-2015, 09:57
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Re: pic: Inverted CIM 2-Speed Gearbox

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Originally Posted by Chris is me View Post
While this is a great defensive technique for many years, 2014 included, it was a better technique for years such as 2013, when one had to navigate the length of the field, around obstacles, and pushing a robot into a specific area was a liability.

In 2014, pushing was much less risky as there were no safe zones. T-bone pinning a robot had a bit more risk than "pillaring" but a lot more benefit - the robot is essentially immobile for the duration of the pin. I don't think "pillaring" was definitively better in 2014 just because of the T-bone pin and the relatively wide space to drive around. It is an important part of a defensive strategy but not the end-all.
When determining where to set low gear when executing defense is a consideration, is an effective T-bone pin mutually exclusive of an effective pillar defense?

Do (e.g.) sailcloth bumpers change this consideration at all?

This plays into the original topic a bit - shaft spacing is usually determined by the gear availability and the desired difference between high gear and low gear (e.g. the dog gear choices). School A wants a larger gearing difference, School B wants a smaller gearing difference.
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Unread 27-10-2015, 06:19
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Re: pic: Inverted CIM 2-Speed Gearbox

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Originally Posted by JesseK View Post
When determining where to set low gear when executing defense is a consideration, is an effective T-bone pin mutually exclusive of an effective pillar defense?
Not really.

Quote:
Do (e.g.) sailcloth bumpers change this consideration at all?
Somewhat, particularly if you're using solid core pool noodles with sailcloth. In that case, your bumper doesn't deform or grip enough to effectively T-bone anyone (or be T-Boned, which is the point), so you can only really play pillar defense.

Quote:
This plays into the original topic a bit - shaft spacing is usually determined by the gear availability and the desired difference between high gear and low gear (e.g. the dog gear choices). School A wants a larger gearing difference, School B wants a smaller gearing difference.
I don't really get school B. The advantage in short acceleration is usually so minor that it's not important, and I feel like using low gear for more precise movement is using hardware to solve a software / controls problem. While pushing matches should be avoided, low gear to me exists so offensive teams have the option to push through defense if necessary and defensive teams can themselves push all day long against the strongest drivetrains. So it doesn't get used all that much, but it's more of a safety net.
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Unread 27-10-2015, 11:49
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Re: pic: Inverted CIM 2-Speed Gearbox

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Originally Posted by Chris is me View Post
While pushing matches should be avoided, low gear to me exists so offensive teams have the option to push through defense if necessary and defensive teams can themselves push all day long against the strongest drivetrains. So it doesn't get used all that much, but it's more of a safety net.
In our experimentation with a "school A" drivetrain, we've actually found that we like to t-bone and play the "pillar defense" both in high gear. We found that teams can create separation from the t-bone when we are t-boning in low gear. When we are playing "pillar defense", high gear allows us to keep up with opposing robots to effectively block the field. We now teach drivers to only use low gear in head to head pushing matches.
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Unread 27-10-2015, 14:37
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Re: pic: Inverted CIM 2-Speed Gearbox

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Originally Posted by MichaelBick View Post
In our experimentation with a "school A" drivetrain, we've actually found that we like to t-bone and play the "pillar defense" both in high gear. We found that teams can create separation from the t-bone when we are t-boning in low gear. When we are playing "pillar defense", high gear allows us to keep up with opposing robots to effectively block the field. We now teach drivers to only use low gear in head to head pushing matches.
Mind giving traction details? I would expect that sufficiently high traction & gearing, in combination, would lead to popped breakers. I have no experience here myself, but I've read plenty of it on CD from 2014.
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Unread 27-10-2015, 15:18
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Re: pic: Inverted CIM 2-Speed Gearbox

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Originally Posted by JesseK View Post
Mind giving traction details? I would expect that sufficiently high traction & gearing, in combination, would lead to popped breakers. I have no experience here myself, but I've read plenty of it on CD from 2014.
The robot was geared for 20FPS @ 100% efficiency, had 4 CIMs and 2 550s, and had 2" wide roughtop traction wheels. The robot never stalled while t-boning, which probably helped in preventing blown breakers.
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Unread 27-10-2015, 23:13
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Re: pic: Inverted CIM 2-Speed Gearbox

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Originally Posted by MichaelBick View Post
The robot was geared for 20FPS @ 100% efficiency, had 4 CIMs and 2 550s, and had 2" wide roughtop traction wheels. The robot never stalled while t-boning, which probably helped in preventing blown breakers.
To give an example where breakers DID pop...

Team 20's 2014 drive train had 3 CIM WCP dual speed shifters, with 4" colson wheels, and was geared for about 5.5 fps and 16 fps free speed (theoretical).

Here is video of our second match of the season: http://www.thebluealliance.com/match/2014nytr_qm13

In our pre-match strategy, we adopted the role of post-auto hounding of any opponents that missed their auto shots while our partners cleared missed auto shots of our own alliance. At the very start of teleop we go to play defense on 116 and set an open field T-bone pin on them which they fail to break free from for 26 seconds. The pin ends because we popped our main breaker.

Post-match after discussion with our drive team and some napkin math in the pits, we decided the following events likely led to the issue:
-The driver switched to low gear after the pin was initially set
-The shifting cylinder did not have sufficient force to shift the dog from high gear to low gear under the traction limit condition, so the dog remained engaged in high gear throughout the pin
-Our driver did not let up full throttle on the pin (we wanted to pin at full throttle without worrying about popping breakers as a design objective)
-We would have been pulling around 400 A or something crazy through the main breaker in this condition, which should only last a max of about 8 seconds according to the breaker spec sheet, so I am surprised we lasted this long before popping the breakers.

To mitigate the issue, we had the drivers always let up at the best opportunity early in the pin so the dog could shift. The very next match we popped the main breaker again, and after replacing it never saw a tripped main breaker the rest of the season (they tend to become easier to trip after tripping the first time).

When hounding teams on defense we could almost always maintain a pin once we set it, regardless of the fact that we were in low gear. The only exception that comes to mind is the Killer Bees being able to slip away well due to their drive train and driver skill.

Side note: I am unsure of whether we had changed this yet or not in the above scenario, but at one point early in the season we switched from 6 CIMs in the drive train to 4 CIMs and 2 MiniCIMs to up the torque in our catapult gearbox due to an increase in the pre-load of the torsion springs.
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Unread 12-10-2015, 23:06
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Re: pic: Inverted CIM 2-Speed Gearbox

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Originally Posted by GeeTwo View Post
If it weren't for the emoji, I'd have to report you for trolling. My right eye is twitching, even though I never heard of FRC until April or May of 2011.
Actually, I'm not entirely sure what the CoF of a Lunacy wheel is on carpet. I'm pretty sure it's more than on that pesky Glassliner FRP (AKA regolith), though.


For those that don't get the reference... 2009 (Lunacy) was played on a field of Glassliner FRP with about a foot of carpet on all sides next to the rail. If you want to know what that looks/feels like, there's probably something similar in your nearest school/park restroom (as an anti-graffiti/easy-clean sort of measure). All robots were required to use certain wheels for their floor-contacting propulsion--the CoF between said wheels and the floor was something just under 1 as I recall, while your typical nitrile wheels are 1.something-or-other. Unlimited quantity... but that was the ONLY type allowed! Low-traction game, low-speed, low-friction...And then there were the trailers, but I'll end there.
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Unread 12-10-2015, 23:46
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Re: pic: Inverted CIM 2-Speed Gearbox

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Originally Posted by EricH View Post
Actually, I'm not entirely sure what the CoF of a Lunacy wheel is on carpet. I'm pretty sure it's more than on that pesky Glassliner FRP (AKA regolith), though.


For those that don't get the reference... 2009 (Lunacy) was played on a field of Glassliner FRP with about a foot of carpet on all sides next to the rail. If you want to know what that looks/feels like, there's probably something similar in your nearest school/park restroom (as an anti-graffiti/easy-clean sort of measure). All robots were required to use certain wheels for their floor-contacting propulsion--the CoF between said wheels and the floor was something just under 1 as I recall, while your typical nitrile wheels are 1.something-or-other. Unlimited quantity... but that was the ONLY type allowed! Low-traction game, low-speed, low-friction...And then there were the trailers, but I'll end there.
I was far under 1 iirc. The regular tread wheels get around 1.
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Unread 13-10-2015, 00:01
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Re: pic: Inverted CIM 2-Speed Gearbox

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Originally Posted by EricH View Post
For those that don't get the reference... 2009 (Lunacy) was played on a field of Glassliner FRP with about a foot of carpet on all sides next to the rail. If you want to know what that looks/feels like, there's probably something similar in your nearest school/park restroom (as an anti-graffiti/easy-clean sort of measure). All robots were required to use certain wheels for their floor-contacting propulsion--the CoF between said wheels and the floor was something just under 1 as I recall, while your typical nitrile wheels are 1.something-or-other. Unlimited quantity... but that was the ONLY type allowed! Low-traction game, low-speed, low-friction...And then there were the trailers, but I'll end there.
Just under 1 is the CoF of the 2008 Kit wheels, if memory serves, which were a bit slicker than other years. The CoF of lunacy wheels on FRP was reportedly 0.06, though it was probably 2 or 3 times that on a worn field.
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Unread 13-10-2015, 08:58
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Re: pic: Inverted CIM 2-Speed Gearbox

You could eliminate those idlers by making your own gear sets. A quick search in the white papers using my name or "2005 716" will show a similar gearbox that we have been using off and on since 2005. The 12 tooth intermediate low gear has never been a problem for wear. This gearbox can be made on manual machines. One change is the that we use the stock CIM gear instead of the fancy tapered thread version in the plans.
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Unread 13-10-2015, 21:13
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Re: pic: Inverted CIM 2-Speed Gearbox

Quote:
Originally Posted by Andy Brockway View Post
You could eliminate those idlers by making your own gear sets. A quick search in the white papers using my name or "2005 716" will show a similar gearbox that we have been using off and on since 2005. The 12 tooth intermediate low gear has never been a problem for wear. This gearbox can be made on manual machines. One change is the that we use the stock CIM gear instead of the fancy tapered thread version in the plans.
As a student machinist for my team, I would recommend against making gears if you can avoid it at all. Indexing and cutting 2-3 times per tooth takes a very long time, not to mention all the work of taking a vise off the table for an indexing head or rotary table and centering everything. If you have the resources, go for it, but personally I can think of few situations where you would really want to do that (a 26t or 16t gear being those few situations ). I've designed swerve drives that can be manually machined, but not ones that you would really want to.
Buying spur gear stock or something similar would be good for making many custom gears.
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