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#1
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Re: paper: Apalrd's Choo-Choo Analysis Spreadsheet
I definitely like how the launcher can be held fully cocked with little torque required from the motor; probably little enough to let the gearbox hold it (especially if that last 12:1 reduction is through a worm gear).
Is the driven axle assumed to be located midway between the "pivot" and the "pin" mounted to the disc? Have different axle locations been investigated? If the axle was not in the line between the pivot and the pin (below this line when horizontal), it appears that the two drive periods would overlap and merge into a single steadier pull, at the cost of introducing a null sector at the opposite part of the cycle. |
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#2
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Re: paper: Apalrd's Choo-Choo Analysis Spreadsheet
Quote:
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#3
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We were in an alliance with Winnovation when they used the choo-choo to win the Colorado Regional in 2008. At the 2014 kickoff we were making train sounds as soon as we saw the game! We ended up using a choo-choo cam and made the hub of the sprocket a ratchet then used a pawl to hold it in the firing position thus not stressing the motors.
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#4
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Re: paper: Apalrd's Choo-Choo Analysis Spreadsheet
Quote:
Also the example gearing is not what 33 ended up with, but it was an early iteration. Quote:
There are two geometry points on the choo-choo. The first is the diameter of the disc. The second is the length of the 'fling' arm (blue in the illustration above). During the first half of the rotation, the pull-in length will be 1 diameter of the disc and the torque lever (torque applied to the motor) will be 1 radius of the disc. During the second half of the rotation, the pull-in length will be (fling length - radius) * 2and the torque lever will be (fling length - radius). If the spring force starts at 0, it would be ideal to make the fling 3/4 of the diameter. The first hump would then pull in 2/3 of the total pull-in length with a longer torque lever (more torque on the motor), the second hump would pull in the other 1/3 of the total pull-in length but the torque lever would be shorter. Since the spring force is constantly increasing, the torque seen by the motor will be equal between the two humps. As your spring equation changes, you can play with the diameter and fling length to get the total pull-in distance that you need along with balanced torque humps for fastest pull in. The pin location doesn't matter at all, it can be anywhere on the disc as long as it pushes the fling arm. 33 2014 used the driving axle as the pin and made a notch in the fling arm for the axle (with a thick washer on the end) to nest into. I'll see if I can find pictures. This is true. However, the 'null sector' would actually be a slight reversing of direction and the total pull in distance would be reduced (it would pull in the mechanism a bit too far, let it out a little, then let it go). |
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#5
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Re: paper: Apalrd's Choo-Choo Analysis Spreadsheet
Does this mean that the "cocked" position could require exactly zero force to maintain (though it would be metastable, at the "top of the hill")? If so, I like it even better.
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#6
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Re: paper: Apalrd's Choo-Choo Analysis Spreadsheet
The Choo Choo is a favorite mechanism of mine, Dillon Carey and myself have a fancy version of a Choo Choo sheet with graphs and a rewind time calculator as well. (He did most of the work)
The first rendition of this mechanism I used in FRC was 2008 on 1625, with a fisher price motor in a Nothing but Dewalts setup for anti-backdrive. Second implementation was 2010 for the kicker, same deal. Then when 2014 rolled around and Build Blitz was happening....yup Also Versaplanetary and a ratcheting wrench? way easier than dewalts. Killer Bees were just the first people I've seen actual math from. -Aren |
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