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#1
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Re: FRC Robots Aren't Real Robots?
Look, I'm a robotics engineer who works for robotics companies. If you get more than one robotics professional in a room, they'll all disagree on the definition of robot. The CEO of iRobot thinks a vending machine is a robot. I disagree. Drones are remote controlled, AUVs aren't, both are generally considered robots. FIRST robots definitely meet many commonly agreed upon definitions of robots. Some will disagree. Good for them. In my opinion, it's not worth arguing over.
Last edited by Mikell Taylor : 21-01-2016 at 02:09. Reason: Corrected autocorrect. |
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#2
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Re: FRC Robots Aren't Real Robots?
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Robots have sensors for input right? Well, what is a controller if not a set of sensors for input? It's a silly debate. |
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#3
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Re: FRC Robots Aren't Real Robots?
Forgive me if you've heard me say this before, but I think FIRST needs to make a game where there's a huge penalty for not moving at all during autonomous. The number of teams that do nothing in autonomous every year is ridiculous.
As an example rule, let's say that driver control doesn't begin until you leave the starting zone of the field. You can either make your robot drive a few feet or hope that your teammates come to push you out of the zone. There's no team where turning on motors for a few seconds is out of reach. If they can't it's because they've prioritized something else. |
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#4
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Re: FRC Robots Aren't Real Robots?
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Another consideration is that this rule will definitely lead to more matches (potentially many more) where robots sit and do nothing. There is nothing more frustrating in FRC competition, for any team but particularly for new teams, than having a dead robot. Yet another consideration would be that sometimes the field communication system can mess up a team's autonomous mode. We had at least one match this year where another team not being able to connect to the field led to a reset of the communications. Our autonomous mode had been selected, but when the field reset this choice was lost. The robot did nothing, even though it was consistently scoring. We ended up losing that match 118-119. That was frustrating but nowhere near as frustrating as it would have been if as a result of a field reset we had not been able to move at all for the entire match. I think if you want to increase the number of robots that do something in autonomous the best solution is to provide a sufficient incentive to get teams to do something. In general positive incentives tend to be more effective in game theoretic / behavioral economic motivation anyway. (Humans tend to underestimate the chance of events triggering negative consequences and overestimate the chance of events triggering positive consequences.) |
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#5
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Re: FRC Robots Aren't Real Robots?
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This year struck a good balance in my opinion. 2 points just for running motors a few seconds, and 3 more bonus points if you could just make it over a defense. I wouldn't mind seeing some form of disincentive for smashing into the opposing alliance wall at full speed though. |
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#6
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Re: FRC Robots Aren't Real Robots?
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If you don't leave zone X (in the right direction) by the end of auto, -2 points/robot AND temporary disadvantage. If you do leave, +5 points/robot. If you leave in the wrong direction, then that can be discussed later--game-dependent. The temporary disadvantage would be that for 10 seconds, you are stuck in auto unless you leave the zone (by any means). At 10 seconds or zone exit, you're put into teleop. That being said, points for running your motors is good, with more points for doing more being better. But I suspect that a mild point penalty for not moving in auto--and a piece of code, from FIRST, that is set up for "move so far"--would provide a large incentive to teams to make sure everybody moves in auto. |
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#7
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Re: FRC Robots Aren't Real Robots?
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As for the specifics, I like the idea of losing some points, and not just gaining them. In games with the scoring levels we've seen recently, 7 points probably isn't enough though. 2014 had 5 points for driving over a line and a lot of teams didn't do that. My first thought had been to make moving in auto worth like 50 points, but then that might make games where one partner was missing unwinnable from the get go. If instead there was a penalty for robots left in an area the alliance isn't totally hosed. I also like the idea of a temporary disadvantage. This is something FIRST has done before. In the 2004 game if a certain action didn't happen in auto then gamepieces were held back for a certain number of seconds. Also, as mathking brings up, there may be some teams that don't do anything for fear of messing things up. One way to reduce this is to eliminate penalties for interfering with the other teams during autonomous. |
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#8
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Re: FRC Robots Aren't Real Robots?
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#9
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Re: FRC Robots Aren't Real Robots?
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#10
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Re: FRC Robots Aren't Real Robots?
It was awhile ago so I don't remember it all but our default auto didn't work either. I wanna say we weren't connected to the field but it seems like they would have noticed the light. I was just trying to say in a world where everything worked as its supposed to, it would be a good idea but there are times where the field messes up.
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#11
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Re: FRC Robots Aren't Real Robots?
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There are a number of different ways the the FMS to robot interaction can cause problems. (This is not a complaint about the FMS, so please let's not start that discussion in this thread.) Any sort of complicated communication system like that is going to have problems from time to time. I think that punishing a robot for not moving by making it not move for an even longer time is not the way to go. That would make one of the most frustrating situations in FRC, a robot that is unable to move, far more common. It would also disproportionately disadvantage inexperienced teams. Adding incentives to make it worthwhile to move is great. And avoiding game rules, such as we had in 2015, which encourage some teams to tell others not to move as a standard plan is also a good idea. But please let's try to not to increase the number of times robots can't move. |
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