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Unread 07-09-2016, 11:21
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Re: paper: Stop the Stop Build

Teams, In response to the Stop Build survey circulated yesterday, I finished this paper I was already working on. In this paper I share some analytics on the realities of the Stop Build process and my opinions on possible future changes.
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Unread 07-09-2016, 11:37
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Re: paper: Stop the Stop Build

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Unread 07-09-2016, 11:40
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Re: paper: Stop the Stop Build

I really hope you linked this at the end of your survey. If someone from FIRST reads through this we may actually have a chance in getting rid of this.
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Unread 07-09-2016, 11:47
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Re: paper: Stop the Stop Build

Jim, your 8 hours of unbag every week for every team would be the perfect first step. Thank you for your well thought out analysis.
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Unread 07-09-2016, 11:48
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Re: paper: Stop the Stop Build

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Originally Posted by jwfoss View Post
Jim, your 8 hours of unbag every week for every team would be the perfect first step. Thank you for your well thought out analysis.
It would indeed. I do feel like the hassle of dealing with bag forms and zip ties is going to cause enough chaos that it won't be long before the bag goes pop though.
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Unread 07-09-2016, 11:49
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Re: paper: Stop the Stop Build

This is basically the ultimate paper regarding anything bag day.

Frank, we know you're there.
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Unread 07-09-2016, 11:53
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Re: paper: Stop the Stop Build

Awesome paper, and love how many points of interest you touched based on with reasonable data points and comparisons. This could be a really good paper to share with many teams that believe that their season is only "6 weeks long"
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Unread 07-09-2016, 12:15
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Re: paper: Stop the Stop Build

Jim,
Really amazing work. Thanks.

I love that you specifically called out that "6 weeks is a myth." It has been a myth for 2 decades.

I also love the data showing that basically a lot of teams are going to suck the first week they compete, whether that's Week 1 or Week 5, they are going to have a bad weekend. And the longer they wait to complete, the badder that weekend is going to get because the rest of the field is making progress (by going to competitions).

The time has come. Let's rip off the band-aide. End Stop Build Day. Let teams keep their robots for the full FIRST Season.

Will some teams build a completely new robot after Week 1? Sure maybe. But really, who cares? A lot of those teams will just put themselves into a deeper hole trying to copy Poofs or Symbotics or Robotnauts or whomever. They won't discover the problems that are not obvious until it's too late. And even if they are successful at knocking off one or two features from another team, I'd rather live in that world than the current world where so many teams bring less than functional robots to their first competition.

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Unread 07-09-2016, 12:46
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Re: paper: Stop the Stop Build

Awesome work. Thanks for putting this together!
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Unread 07-09-2016, 13:01
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Re: paper: Stop the Stop Build

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Originally Posted by Joe Johnson View Post
Jim,
Really amazing work. Thanks.

I love that you specifically called out that "6 weeks is a myth." It has been a myth for 2 decades.

I also love the data showing that basically a lot of teams are going to suck the first week they compete, whether that's Week 1 or Week 5, they are going to have a bad weekend. And the longer they wait to complete, the badder that weekend is going to get because the rest of the field is making progress (by going to competitions).

The time has come. Let's rip off the band-aide. End Stop Build Day. Let teams keep their robots for the full FIRST Season.

Will some teams build a completely new robot after Week 1? Sure maybe. But really, who cares? A lot of those teams will just put themselves into a deeper hole trying to copy Poofs or Symbotics or Robotnauts or whomever. They won't discover the problems that are not obvious until it's too late. And even if they are successful at knocking off one or two features from another team, I'd rather live in that world than the current world where so many teams bring less than functional robots to their first competition.

Dr. Joe J.
My my attitudes have changed...

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Unread 07-09-2016, 13:23
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Re: paper: Stop the Stop Build

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If you are thinking Joe's attitude has changed... I don't know. I am not Joe.

I think the general idea of building a support robot for one of the elite teams. (Or having the elite team provide you a support bot to take to an event) is problematic. Not having a bag day will still make it problematic only more so.

No disrespect intended for 900 or the others involved in the topic of Joe's post.
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Unread 07-09-2016, 13:32
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Re: paper: Stop the Stop Build

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Originally Posted by FrankJ View Post
If you are thinking Joe's attitude has changed... I don't know. I am not Joe.

I think the general idea of building a support robot for one of the elite teams. (Or having the elite team provide you a support bot to take to an event) is problematic. Not having a bag day will still make it problematic only more so.

No disrespect intended for 900 or the others involved in the topic of Joe's post.
I suppose that's the issue I'm getting at. Removing stop build in fact opens up new possibilities for teams to collaborate both at an event and prior to an event starting. Just a thought.
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Unread 07-09-2016, 14:29
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Re: paper: Stop the Stop Build

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Originally Posted by marshall View Post
I am not seeing the disconnect that others see. I believe that I can be FOR removing the stop build rules and still be AGAINST having the top teams cheesecake the soul out of a lower tier team.

I have a yardstick. It has inspiration tick marks along its length. I take the controversial position that it is more inspirational to have a team compete with a working robot of their own creation that can accomplish a game objective they set out to achieve.

I don't like excessive cheesecaking because I believe it has bad long term effects on inspiration. I don't like stop build rules because they significantly disadvantage teams with low resources and while wasting resources of high resource teams, both of which adversely affect the inspirational impact of FIRST.

You can disagree with my views but I don't understand how they are incompatible views to have.

What am I missing?

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Unread 07-09-2016, 14:37
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Re: paper: Stop the Stop Build

Quote:
Originally Posted by Joe Johnson View Post
I am not seeing the disconnect that others see. I believe that I can be FOR removing the stop build rules and still be AGAINST having the top teams cheesecake the soul out of a lower tier team.

I have a yardstick. It has inspiration tick marks along its length. I take the controversial position that it is more inspirational to have a team compete with a working robot of their own creation that can accomplish a game objective they set out to achieve.

I don't like excessive cheesecaking because I believe it has bad long term effects on inspiration. I don't like stop build rules because they significantly disadvantage teams with low resources and while wasting resources of high resource teams, both of which adversely affect the inspirational impact of FIRST.

You can disagree with my views but I don't understand how they are incompatible views to have.

What am I missing?

Dr. Joe J.
I think it comes down to a very fundamental difference. You see it as a top tier team taking advantage of a lower tier team. I don't. I see it as two teams collaborating on a set of goals and a common design.

One of the reasons being given, even by myself, is that ending stop build will allow top tier teams to better assist lower tier teams prior to events. What's to stop them from collaborating on alliance strategies or a better design? How is that different than doing it at an event? What if you bring your robot into our shop and we machine parts for you? What if we come up with a plan that is practically unbeatable and have a plan to transform one of our two robots for eliminations?

To me, these ideas are very much related. But hey, as a wise man once said, you don't have to take my word for it.
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Last edited by marshall : 07-09-2016 at 14:40.
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Unread 07-09-2016, 14:52
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Re: paper: Stop the Stop Build

Quote:
Originally Posted by marshall View Post
I think it comes down to a very fundamental difference that I see. You see it as a top tier team taking advantage of a lower tier team. I don't. I see it as two teams collaborating on a set of goals and a common design.

One of the reasons being given, even by myself, is that ending stop build will allow top tier teams to better assist lower tier teams prior to events. What's to stop them from collaborating on alliance strategies or a better design? How is that different than doing it at an event? What if you bring your robot into our shop and we machine parts for you? What if we come up with a plan that is practically unbeatable and have a plan to transform one of our two robots for eliminations?

To me, these ideas are very much related. But hey, as a wise man once said, you don't have to take my word for it.
To me the idea of helping another team is completely okay. Help away. But suppose that Team A helped Team B before an upcoming competition but Team B could only use the improvements IF they were on alliances that included Team A. Doesn't seem right. Also, before a competition, Team B seems to be in the driver's seat. They can accept the changes or not. It is up to them. But once an alliance is formed, Team B is under much more pressure to accept the cheesecake proposals of their alliance captain whether they like them or not.

I know, I know, Zebracorns feel that they were not taken advantage of. I hear you. And I don't care. Well that is too strong of a statement. I care, in fact, I am happy for Team 900. It was a good experience for you. But I STILL think that such excessive cheesecaking was bad for the sport. The typical team in the future will not have a great experience having their hard work (for 6 weeks ;-) being pushed to the side so that a top team can cheesecake the snot out of them.

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