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#1
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Re: paper: Stop the Stop Build
Excellent report. Thanks for putting forward such a strong argument Jim. Hopefully it helps sway FIRST's decision.
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#2
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Re: paper: Stop the Stop Build
The compromise solution presented here is brilliant, and is something that could be implemented immediately without any logistical changes on FIRST's end. 8 hours of unbag time a week for all teams would be a huge improvement over the current system, and I suspect it would eliminate the need for practice robots for many mid tier teams. Upper level teams may still choose to build one, but the advantage gained over everyone else would be reduced.
Unbag time in your own shop is one of the biggest reasons District teams improve so rapidly and play at such a higher level. Give this advantage to everyone, every week, and everyone is satisfied. The people who want to rest, can rest, with just one or two meetings a week they can work on the robot tops. The people who want to work can carefully budget their time and use their competition robot extensively during the period after Stop Build. |
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#3
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Re: paper: Stop the Stop Build
Quote:
The only question I have with the compromise (and this applies to existing district rules) is: Doesn't unbag time become an unlimited withholding allowance? What is stopping teams from tying a bunch of spare parts to the robot before re-bagging it? If that's not really a concern, is there any point in keeping a 30lb withholding allowance? |
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#4
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Re: paper: Stop the Stop Build
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One advantage of district unbag is you are in your shop. You are allowed to fabricate unlimited amount of parts during the unbag window. |
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#5
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Re: paper: Stop the Stop Build
Quote:
You can introduce as many parts as you want that were machined during the unbag window, into the bag. |
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#6
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Re: paper: Stop the Stop Build
This is my main argument for just ripping the band-aide off rather than going with the 8 hour per week window: The rules around withholding are already a hot mess, I can see how this 8 hour per week rule could make this situation worse.
If the only way I can get rid of the stop build rule is to make this half step happen for a few years, then I'll take it and be happy but I would much rather just make a clean break. Kill the bags, kill the tags, kill the entire withholding rules... Dr. Joe J. |
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#7
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Re: paper: Stop the Stop Build
Quote:
Would a withholding even be necessary with a weekly unbag period? I suppose that might hurt teams that use withholding to keep their control system out so that they can use it on a practice/twin or test bed without having to buy duplicates of all the (rather costly for some teams) components. Would also get messy with regards to sending out parts to a sponsor... since it couldn't be withholding and would be impractical to try to have the machining done during the same window of the time the team is meeting (and even if it was practical, that's an awkward interpretation of unbag time). |
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#8
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Re: paper: Stop the Stop Build
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Don't get me wrong, I love the idea of having time to work out of the bag. But, I think that numbers wise, there are a lot of teams that like the idea that the commitment expected of students is well defined and time limited. Doing away with the bag entirely would present a lot of headaches for teams with students that are attracted to many other activities. I think Jim's compromise is a great one, but I also suspect it is not something we will see implemented. |
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#9
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Re: paper: Stop the Stop Build
Quote:
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#10
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Re: paper: Stop the Stop Build
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Most of the benefits of districts require districts to execute. This example isn't one of them. Other than the cost of extra bag ties, there isn't any additional cost to FIRST, so fiscally it's a wash. If they have legitimate reasons to not expand unbag time to everybody, fine, but withholding it purely to steer areas to districts isn't right IMHO. |
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#11
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Re: paper: Stop the Stop Build
Great read, thanks for posting!
Minor stats comment: Fig (5) is a little concerning because each curve represents a different population of teams, so it isn't a very clear way to show the trend of increasing performance as teams have attended more and more events. It is unclear to what degree teams from the left-hand side are moving rightwards as they attend more events or if most of those teams simply aren't included in the next curve. While it can be surmised by looking at the right-hand bounds of the distributions there are some performance increases, the graph would more directly support your point if a single population of teams (perhaps the 304 that competed at 4 events or the 765 that competed at 3) were tracked across their multiple events instead. Edit: Please disregard the second part, I had misinterpreted the next figure ![]() Last edited by Greg Woelki : 07-09-2016 at 17:03. |
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#12
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Re: paper: Stop the Stop Build
Isn't this what is shown in the following Fig 6?
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#13
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Re: paper: Stop the Stop Build
Quote:
![]() Each population of teams is a subset of the previous group. 3114 teams played this year, they all played at least one event (Blue) Of these teams, 1928 teams played at least 2 events (Red) Of these teams, 765 teams played at least 3 events (Green) Of these teams, 304 teams played at least 4 events (Orange) Of these teams, 58 teams played 5 or more events (Black) The chart shows the progression of skill improvement by the population with each consecutive event played. This trend is basically the same every year, regardless of the game, the only change is the magnitude of the vertical axis, which is a function of the annual game design and how many points are available to be scored. To see the trend more clearly, the dotted black line in Fig (6) shows how the averages of each of these group subsets increases through the season. ![]() So, in a nutshell, if you choose to play late, odds are there are more experienced teams in the house who have progressed in skill while you have been waiting. |
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#14
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Re: paper: Stop the Stop Build
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I like your suggestion for unbag time for each week, I hope it gets implemented for next season. |
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#15
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Re: paper: Stop the Stop Build
The teams that are playing 4 and five event are likely influenced by being mostly district teams progressing to worlds or well funded regional teams. In either case likely high performing teams. It seems that would skew the graphs.
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