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Re: paper: Stop the Stop Build - Counterpoint
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Re: paper: Stop the Stop Build - Counterpoint
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Re: paper: Stop the Stop Build - Counterpoint
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Choosing to not score as part of a strategy is one thing, being completely unable to score regardless of choice is what I was commenting on. |
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Re: paper: Stop the Stop Build - Counterpoint
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<tangent> For anyone curious how this works, in 2010, ranking points were awarded for each match as follows: Winner: 5 + (Winner's Score) + 2 * Loser's score Loser: (Winner's Score) Seeding points from that match, if blue tried to win and the final score was, for example, 20-10: Red (469, 111, 888): 5 + 20 + 2*10 = 45 Blue (1114, 231, 288): 20 = 20 Top two ranked teams and seeding scores: 1) 111 296 (251 + 45) 2) 1114 291 (271 + 20) Seeding points from that match as it happened (30-0): Red (469, 111, 888): 5 + 30 + 2*0 = 35 Blue (1114, 231, 288): 30 = 30 Top two ranked teams and seeding scores: 1) 1114 301 (271 + 30) 2) 111 286 (251 + 35) By playing a 6v0 match, the blue alliance was able to claim ten additional seeding points and deny their opponents ten points compared to a hypothetical losing 3v3 match. 1114 and 111 had been going back and forth for the #1 seed, and this match gave the Simbots the ability to earn that coveted first opportunity to pick. Whichever alliance had 469, in all their game-breaking-ness that year (watch the match if you don't know what I mean), would be nearly unstoppable at the division level and a powerful contender to win Einstein. Essentially, this match and its strategy won 1114 the division. This is my go-to example of how important it is to analyze the ranking system each year and that the best strategy may not always be the most intuitive one. </tangent> Last edited by Brian Maher : 12-09-2016 at 19:16. |
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