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#46
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Re: Eliminating "Start Build Day"
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Cheers. |
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#47
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Re: Eliminating "Start Build Day"
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It also opens up opportunities for teams to help out other teams when their fab shop has a lighter load. Last year, we really only opened our shop to other teams with broaching hexs. |
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#48
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Re: Eliminating "Start Build Day"
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The drive practice - not sure you can mandate that to teams. And I also still think this is a terrible line of thought. |
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#49
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Re: Eliminating "Start Build Day"
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One of the biggest deterrent to kids joining our program is time commitment. There is already a LOT of it. This goes for mentors as well. With suggestions to increase build season time being discussed here, I'm not so sure I can find mentors that will decide they can continue if I ask even MORE time from them. I guess its all relative. Its what we are used to and asking more time to commit to build will and can become the new norm. Just not sure if I can personally. I hope my 2nd grade daughter wants to do robotics i.e. vex iq in the next few years. ![]() |
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#50
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Re: Eliminating "Start Build Day"
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Oh, and the signatures. |
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#51
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Re: Eliminating "Start Build Day"
Welcome to The 2018 FIRST Robotics Competition: Bureaucracy Bash!
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#52
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Re: Eliminating "Start Build Day"
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I went to a relatively high ranked public school and I'll say that not once did I feel overwhelmed by the amount of work I was expected to do alongside robotics. I'm not a special case either, many of my friends felt the same. We all had ample time to participate in robotics, study, and play plenty of video games ![]() |
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#53
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Re: Eliminating "Start Build Day"
You didn't happen to have any school-related or school-organized activities other than robotics, did you? You know, like sports/band?
See, if you're only in robotics, you have that time. If not... you have multiple activities trying to take that time away. Something will eventually have to give--and it'll be either sleep, sanity, or schedule. And my money is that either all three give in that order, or that schedule gives first and saves the other two. |
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#54
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Re: Eliminating "Start Build Day"
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Some schools have 2000 students, and when you consider that many activities have limited space, that space goes towards the students who dedicate themselves to that activity. I can certainly understand how, in that situation, many of the students on a team wouldn't have any other activities to compete during the rest of the year. But other schools are smaller. Much smaller. The one I work with is in the 300-400 range. At that size, just about every student is involved in multiple activities. Thinking back over the past few years, I can think of only one of our captain's that didn't also have another activity in the off-season (and in some cases, were captains for those activities as well). And these are some of the most dedicated students we've had. The smaller the school, the more hats every student wears. I won't say it's a bad thing (exploring more activities is rather a good thing, I think)... but it does mean that you need to be careful about overlapping activities. Stretching FIRST across even more sports seasons would force some of these students to make a choice, which I don't think is something we really want to do. |
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#55
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Re: Eliminating "Start Build Day"
I started a vex team summer of 2015 and I actually really rather liked the year round schedule.
The main reason was that it didn't have too be year round. My students met once a week starting a month after school ended, and ending at our last event. It was refreshingly relaxing to just... teach robotics. Many teams affiliated with schools however start with the school year, and that works for them too. The year round system lets you make your own build season tailored for your resources. I still don't know if I would want such a thing for FRC though. One of the big draws for me as a student was the intensity of it. I enjoyed having my life revolve around it for a short period of time and then going back to other things. I'm sure there are others that prefer the opposite end of the spectrum. |
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