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#1
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Re: paper: Stop the Stop Build
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After years of 7 day weeks and long nights, 254 finally switched to a time-boxed* evening and weekend schedule last season, and as far as I'm concerned there's no turning back. It gives students time to do homework, mentors days off to work and be with family, and everyone the precious sleep they need. When we made this switch, we realized how ~40% of the time we were spending at build while exhausted and frustrated was wasted, and that a more spread-out schedule allows everyone to catch their breath, parts to arrive, and work sessions to be more focused. Things were a lot better this season, but there's still room for improvement. * the final week before competition is always an exception... Quote:
Since you've pretty well established that you are near the "5" end of the survey spectrum, I was wondering: What do you think of the proposal that all teams receive a limited (~4-6 hour) unbagging window during each week of the competition season? |
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#2
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Re: paper: Stop the Stop Build
The argument that every team should be like 254 is weak...
Hubris is blinding. |
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#3
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Re: paper: Stop the Stop Build
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I agree with your point in general, that often teams don't have a good picture of other team's situations when giving advice, but I genuinely think reducing meeting times and being strategic about it is actually in the long term a competitive advantage and a great piece of advice for all levels. Team member burnout is a constraint and resource to manage, just like any other. |
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#4
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Re: paper: Stop the Stop Build
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#5
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Re: paper: Stop the Stop Build
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Somewhat related, we're cutting back our hours this year as well due to burnout and exhaustion. It's not a huge cut but it will give the students and mentors some of their weekend hours back. |
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#6
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Re: paper: Stop the Stop Build
So it seems one disagreement we have lies with the question of whether or not meeting more often over a short period of time is more stressful than meeting less often over a longer period of time.
I would assume most people who want to keep the bag beleve the latter is more stressful? |
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#7
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Re: paper: Stop the Stop Build
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- More time available will drive more time to meet increasing total commitment. - Open build allows all teams to continue iterating. You will need to do the same to remain competitive. - Open build will provide more opportunities for design convergence. Either way you look at it, FRC is a huge time commitment. Change is never easy. Fear of the unknown is common. I've reflected on this debate and how it would impact me. Commitment to this program is a personal decision. In my case, it would probably drive some extra meeting time to iterate. But oddly, I believe it would reduce my stress. I'd rather spend my time improving, repairing, and practicing with one robot than trying to maintain two. David |
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#8
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Re: paper: Stop the Stop Build
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Edit: And good point at the end. I wonder how many more people in a similar situation would be saved the stress. 1 - More time available will drive more time to meet increasing total commitment. This can be solved by simply committing to a set amount of involvement before the season and sticking to it, which a lot of us do already. It's a problem created or subverted by personal choice and that won't change without the bag. 2 - Open build allows all teams to continue iterating. You will need to do the same to remain competitive. Great! More time for learning with the robot. And if you don't want that... You could decide that whatever level you can obtain by meeting on a bag&tag like schedule is good enough for you. I know that doesn't sound great but people often debate the overall importance of on field performance, and any given team can decide that for themselves. You can also back load your build meetings to see what is working and what isn't before you start finalizing things. 3- Open build will provide more opportunities for design convergence. I don't see a major problem with this in the first place even if it turned out to be common, and it wouldn't be common. There are few teams that can competently pull off major copies of robots. They would need to be very well organized and disciplined to basically start their whole process in week 5 or later just to build a verbatim copy of another robot. They would probably end up with just as good a robot if they came up with their own ideas. The other scenario that a team would pull a complete remake ignores the fact that a team capable of such a feat would probably not need to copy anyone. Any more minor design convergence seems either unimportant and virtually unavoidable anyway. There are only so many effective ways to accomplish a given task in FRC with the current hardware constraints. Most teams are going to be more concerned with doing what they are most comfortable with rather than attempting to copy someone. |
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#9
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Re: paper: Stop the Stop Build
Where did I make this argument? I do not think this, and did not say this.
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I expected neither "Have-you-tried-not-making-mentors-burn-out" nor "I-find-it's-preferable-not-to-burn-out-if-you-can-help-it" to be particularly novel ideas that this team had never thought of. Rather, I had hoped to foster a reply to understand why these might not be on the table, even with an extended build season. I want to better understand differing viewpoints on this and (in particular) what attitudes would be towards some sort of middle ground. |
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#10
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Re: paper: Stop the Stop Build
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After doing this for the past 4 years, Code Orange has done the "7 days a week." We are moving to 4 days a week too. We think this will help our students have more time to stay focused on school and keep the meetings more fun. I noticed a lot of top teams are making this switch. |
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