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Unread 23-10-2016, 22:29
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Re: paper: Stop the Stop Build

Quote:
Originally Posted by D.Allred View Post
I've seen a lot more concerns around the following points.
- More time available will drive more time to meet increasing total commitment.
- Open build allows all teams to continue iterating. You will need to do the same to remain competitive.
- Open build will provide more opportunities for design convergence.
And that's about what I was thinking but I tend to consider the above three to be non-issues in the grand scheme of things.

Edit: And good point at the end. I wonder how many more people in a similar situation would be saved the stress.

1 - More time available will drive more time to meet increasing total commitment.

This can be solved by simply committing to a set amount of involvement before the season and sticking to it, which a lot of us do already. It's a problem created or subverted by personal choice and that won't change without the bag.

2 - Open build allows all teams to continue iterating. You will need to do the same to remain competitive.

Great! More time for learning with the robot.

And if you don't want that...

You could decide that whatever level you can obtain by meeting on a bag&tag like schedule is good enough for you. I know that doesn't sound great but people often debate the overall importance of on field performance, and any given team can decide that for themselves. You can also back load your build meetings to see what is working and what isn't before you start finalizing things.

3- Open build will provide more opportunities for design convergence.

I don't see a major problem with this in the first place even if it turned out to be common, and it wouldn't be common. There are few teams that can competently pull off major copies of robots. They would need to be very well organized and disciplined to basically start their whole process in week 5 or later just to build a verbatim copy of another robot. They would probably end up with just as good a robot if they came up with their own ideas.

The other scenario that a team would pull a complete remake ignores the fact that a team capable of such a feat would probably not need to copy anyone.

Any more minor design convergence seems either unimportant and virtually unavoidable anyway. There are only so many effective ways to accomplish a given task in FRC with the current hardware constraints. Most teams are going to be more concerned with doing what they are most comfortable with rather than attempting to copy someone.
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