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Unread 10-06-2004, 09:48
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Re: Next year's game?

Try some of these threads. There's been lots of discussion on the 2005 game already

http://www.chiefdelphi.com/forums/sh...d.php?p=261517 - Official Game Design Thread

http://www.chiefdelphi.com/forums/sh...ad.php?t=28436 - Game Elements and Subtasks

http://www.chiefdelphi.com/forums/sh...ad.php?t=28437 - Radical Tournament Ideas

http://www.chiefdelphi.com/forums/sh...ad.php?t=28435 - Autonomy Discussion
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Unread 11-06-2004, 08:29
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Re: Next year's game?

thay should do something like water, u no like subs.
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Unread 11-06-2004, 11:16
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Re: Next year's game?

I Liked the idea of this years game with the many possibles instead of one or two. You had all different types of robots this year from hoppers to hangers. The 2x had a nice spin on things this year. That ball was a major thing this year. If not then hanging is the only way to go or mass number of balls.
but team this year with the robots mixed and matched with different element to win the game. like a hopper hanger such as 33. or hopper that can control the 2x ball like 303, or 469. can not forget the 2x and hanger like the beast 71. That why this years game should be like next years. I am not saying the same thing but have the different elements and not just two things. Also with the human play that was great to. I liked that idea bring that idea in a different way. Not just a shooter but have different idea. well next years game will hopefully make my head hurt this years did.
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Unread 17-06-2004, 11:06
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Talking Re: Next year's game?

i think rock climbing is a little too difficult for right now....but it is a neat idea
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Unread 17-06-2004, 12:13
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Re: Next year's game?

I like a stairs idea except all the robots start on a 8'x8' platform in the middle that have ten stairs leading up to it. It will have three ways to score including a medium task on the floor and the difficult task of carrying a non-uniform or awkward object up to the top of the stairs.

Wait. Quick rethought. Think 2003 except half stairs(at least five) half ramp (and no way else to get on the other side kind of). Higher scoring objects on stairs side but half to bring them up the stairs to score. Everyone starts in the middle. In the autonomous there are to "buttons" on the stair side. If these buttons are activated in autonoumous mode they will open a pathway on either side of the stairs ramp.
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Unread 17-06-2004, 13:11
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Exclamation Complicated Game!

I have a crazy Idea for next year's game. It involves totes, small balls, big balls, movable goals, a double-decker stationary goal, and a platform and a tall (12') bar, with approach bars leading up to the platform. It also has a home zone, like 2002. the only things that score points are small balls in goals or being in the home zone. Timing and the totes, big balls, goals, hanging, and platforming are multipliers. HUGE multipliers. For example, if you place balls in the tote, that is a 3x. movable goal is a 3x lower stationary goal is 4.5x upper removable goal is a 6x. big ball is 3x. small ball is 2 pts, and being in the home zone is 8 pts. ex. if you have 5 balls in a tote capped by a big ball, which is then placed in the upper stationary goal is 10 pts x 3 x 3 x 6 = 540 pts. Hanging is a 7x multiplier, touching the platform is a 2x multiplier, and hanging while touching the platform (with an appendage that won't affect the hanging) is 10x. if you hang, touch the platform, and touch your starting zone, that is 16x. there are four robots per field, 2 per side, like this year. I'll post a picture when I can find it.
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Unread 17-06-2004, 15:23
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Re: Complicated Game!

You're making my head spin!
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Unread 17-06-2004, 17:57
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Re: Complicated Game!

me to
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Unread 23-06-2004, 10:44
Mike Ciance Mike Ciance is offline
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Re: Complicated Game!

Quote:
Originally Posted by suneel112
I have a crazy Idea for next year's game. It involves totes, small balls, big balls, movable goals, a double-decker stationary goal, and a platform and a tall (12') bar, with approach bars leading up to the platform. It also has a home zone, like 2002. the only things that score points are small balls in goals or being in the home zone. Timing and the totes, big balls, goals, hanging, and platforming are multipliers. HUGE multipliers. For example, if you place balls in the tote, that is a 3x. movable goal is a 3x lower stationary goal is 4.5x upper removable goal is a 6x. big ball is 3x. small ball is 2 pts, and being in the home zone is 8 pts. ex. if you have 5 balls in a tote capped by a big ball, which is then placed in the upper stationary goal is 10 pts x 3 x 3 x 6 = 540 pts. Hanging is a 7x multiplier, touching the platform is a 2x multiplier, and hanging while touching the platform (with an appendage that won't affect the hanging) is 10x. if you hang, touch the platform, and touch your starting zone, that is 16x. there are four robots per field, 2 per side, like this year. I'll post a picture when I can find it.
the rules aren't THAT complicated, at least not to the point that it wouldn't become second nature after a little while, but the amount of equipment needed would really make post-seasons a hassle (considering i help out with brunswick eruption every year, i don't want that )
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