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#1
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Re: pic: SimSwerve Omnidirectional Drive System
OH... MY... Gosh! I would hate to me the machinest who was handed this drawing.
I love looking at this its an awesome machine featre i would drop to my knees and worship it if i saw it. i forget, who was it who said Simple is good? not to mention... inexpensive. OH!, i remember... EVERYBODY! |
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#2
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Re: pic: SimSwerve Omnidirectional Drive System
May I ask why this is nessecary?
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#3
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Re: pic: SimSwerve Omnidirectional Drive System
Quote:
Getting on the deck from any direction was particularly useful - if someone pushed us as we were climbing and turned the robot, we could still climb (usually, in fact, the pushing robot actually helped). The vertical sliding action isn't all that obvious in this photo, although you can see the two sets of linear bearings that the gearbox assembly slid on - check out the discusssion thread for the white paper on the design for CAD models in various formats. Although admittedly complex, the gearboxes worked very well - we had one shaft snap once, but that was it. The design won Leadership in Control in Pittsburgh (where we were finalists), Delphi Driving Tomorrow's Technology in Long Island (champions), and both Xerox Creativity and Motorola Quality at the Canadian Regional (finalists). |
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#4
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Re: pic: SimSwerve Omnidirectional Drive System
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i love how compact the drive module itself is (what!? they fit two motors in that thing!? no way!!), and how you used only two stages of gear reduction. my only question is, why did you guys use a 'hall magnetic sensor' instead of the more common light sensor? |
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#5
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Re: pic: SimSwerve Omnidirectional Drive System
*wipes drool off keyboard*
Awesome drive system, and a great paper to accompany it. Though I would say our team would never use something like this....I'm still pretty impressed. The paper explained a lot of things to me that I didn't really get about omnidirectional systems. Thanks for posting! |
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#6
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Re: pic: SimSwerve Omnidirectional Drive System
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One the more inspiring parts of FIRST for me, is seeing all sorts of cool innovations. It's partly why I come back every year. So when we had the chance to design and implement something new, I was completely behind the idea. I figured that we had enough experienced people, that if SimSwerve was a failure, we could quickly put together a simple alternative. This is coming from someone who abhors complexity more than the average bear. I think it's very important for teams to work within their means, and keep things simple. On the other hand, if you've got access to good machine shop, have some great engineers and some sharp students, maybe it's time to try something new. |
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