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#16
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Re: [FVG]: SourceForge Registration
I've signed on SF.net: neo3dgfx
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#17
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Re: [FVG]: SourceForge Registration
This is going to be solely windows based right?
Do any of you have any experience with this kind of thing? Anyone know anything about Crystal Space? I've done a lot of programming, and this looks out of my leauge. I wish you the best of luck. My only advice is to stop thinking about FIRST models. That is the LAST step. The best way to write a program, whose type you have no experience with, is to write progressively more complex test programs. First thing I'd do is write a program that lets you move a box around. Make it really workable. The move up to a box with an arm. Then make the arm whack things around. Tune the physics. After you've got the physics down... You get the idea... |
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#18
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Re: [FVG]: SourceForge Registration
I signed up..my name's d0rkette4furc
![]() My display name is: dori ^__^; --d0ri |
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#19
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Re: [FVG]: SourceForge Registration
I signed up, my name is HHSJosh. I'll get working on the site real soon.
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#20
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Re: [FVG]: SourceForge Registration
my insanely creative username is mikeciance
Quote:
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#21
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Re: [FVG]: SourceForge Registration
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#22
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Re: [FVG]: SourceForge Registration
Mine is: cocothemonkey
Display name is: Coco |
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#23
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Re: [FVG]: SourceForge Registration
username: snoldak
display name: sam oldak |
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#24
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Re: [FVG]: SourceForge Registration
Quote:
A note of physics. CS has a physics plugin, which handles all that stuff. I'm not sure how much configuration info you have to tell it to get "earth-like" physics, but it will be simple tweaking of parameters after we get the framwork. No, I've never done 3D programming before, but I'm young and naive, so I still think I can do it. ![]() ==EDIT== Oh, yeah. That's actually an older version. The newest version is available on the CS sourceforge page: http://crystal.sourceforge.net/docs/...ex.php#SEC_Top Last edited by Ryan M. : 25-07-2004 at 06:50. |
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