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#1
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Re: Alliance Selection 2005- Like it?
Some thoughts on the Alliance Replacements.
At GLR we brought the two highest seed un-picked teams onto the field to be on standby (according to the rules as they were explained to me, the alliance captain must decide to bring an alternate in 2 minutes before the start of the next round. No extra time is given, so they better be on the field ready to go. I chose to have only two teams as a worst case scenario. (We used neither but I thank them for their patience). There would be no way to keep 8 on the field, not to mention the extremely low probability of using more than 2 or 3. If an alternate is used, all four teams are equal members of the alliance. (Trophies, trips, bling, book tours, custody of the children etc.) |
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#2
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Re: Alliance Selection 2005- Like it?
I think the replacement rule is a good idea. However, I do have one serious reservation.
What would prevent an alliance from deciding to replace a robot that was less than 100% (running, but not at it's best). Or worse, from deciding that the top seed in the pool would do a better job against the upcoming alliance. Your answer, most likely, would be; "Gracious Professionalism." But how long will it take for someone to take advantage of a loophole like that? |
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#3
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Re: Alliance Selection 2005- Like it?
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#4
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Re: Alliance Selection 2005- Like it?
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I think the reason the replaced team is not allowed to compete again is to discourage a "strategic" replacement. Not mention it would probably be obvious to most observers. Ben |
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#5
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Re: Alliance Selection 2005- Like it?
At the Sacramento regional, the three top teams after alliance selection were told "Be ready to play" or something like that. None of them were used. What might help is if FIRST allowed the lowest four teams to pack up after quarter finals and the next lowest two to do the same after semifinals. This would also make it easier on the shippers who have to take the robots away (a few at a time instead of all at once).
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#6
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Re: Alliance Selection 2005- Like it?
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