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Unread 16-05-2005, 22:59
Quatitos Quatitos is offline
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Re: [Official 2006 Game Design] Game Elements and Subtasks

I'd like to see some of the field elements that limit the size of objects passing through them. In previous years there have been those things like "if your smaller then this, it will save you time". In the real world making things smaller is an ongoing effort and having students practicing while they learn is something they should experience. Its important to know that it isn't always best to have biggest machine out there.
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