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#1
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Re: Prove yourself about a water game
WHY WON'T THESE THREADS DIE!!!!!!! Eeach and every year there are at least two discussions about water games.
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#2
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Re: Prove yourself about a water game
Quote:
-dave |
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#3
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Re: Prove yourself about a water game
Quote:
Next time read the beginning of a thread, usually people say what they are talking about, and I directly said how would you design your robot, I never said anything about ooo maybe there will be a water game I am merely trying to get people thinking how to design for a problem not to create problems ...and also, one last thing, why do you have to come into a thread and criticize what people are talking about if they seem like they are fine with whatever they are talking about, here's some advice if you don't like these threads then don't come into them!!!! Last edited by John Gutmann : 11-10-2005 at 22:22. |
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#4
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Re: Prove yourself about a water game
I'd use our current robot!
Hell, it survived a rainstorm, it can drive underwater. ![]() *gasp-my 666th post! mwahahaha * Last edited by Lil' Lavery : 30-10-2005 at 14:30. |
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#5
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Re: Prove yourself about a water game
Since nobody mentioned it yet, listen to FIRSTcast episode 3. JVN's a guest, and he's saying something about IFI cranking out waterproof Victors for Dave before kickoff....
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#6
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Re: Prove yourself about a water game
Hey everybody, I just had an epiphany that someone has had to have had before me. Obviously there are problems having an underwater game, but what if the game object was water?!
That would eliminate certain problems (pools), and everyone would have access to it! Genius! And water proof electronics would be important as a precaution, instead of a necessity. Break out the sump pumps!If we do actually get waterproofed victors, maybe we'll use something like this: Last edited by Andrew Blair : 30-10-2005 at 20:47. |
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#7
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Re: Prove yourself about a water game
With water based games a lot of teams would have to be thinking about some new terms.
Bouyancy is the first term. If you want it to float above or in the water, or if you want it to sink, this will be important to you're plans. Drag Force, the ability to move fast under water will rely a lot on minimizing your drag. Water has a much higher viscosity than air and factors a lot more into your movement. Earlier someone mentioned dolphins and how quick they move through the water. One way they do this is by changing the surface of their skin to minimize drag. Submarines have tried to use different chemicals to minimize drag on the hull. Shape and materials will be important for this. |
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