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Unread 12-03-2006, 13:40
Jeff Rodriguez Jeff Rodriguez is offline
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Re: UTC Regionals Team 126 GaelForce

From my observations at regionals, the best alliances are the ones with three good, versatile shooters.
For instance the three robots that won UTC had strong drive trains and could each shoot a few balls.
The benefit of three shooters is in their offensive period. If all three robots can shoot, you can't defend all three. Block two of them and the third one shoots a few. Go block the third one and the one you left starts shooting.
All three of the shooters also had strong, effective drive trains. They weren't easily pushed out of the way, and could be very effective blocking.
The same thing happened at BAE. Three good shooters, with strong drivetrains.

It's not that robot are built to specifically play defense, it's that the robots are versatile. I mean, there is a 40 second period where your alliance has to play defense, so you might as well play it well. That's exactly what these robots did, and did well.
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Unread 12-03-2006, 13:54
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Re: UTC Regionals Team 126 GaelForce

Quote:
Originally Posted by Ogre
It's not that robot are built to specifically play defense, it's that the robots are versatile. I mean, there is a 40 second period where your alliance has to play defense, so you might as well play it well. That's exactly what these robots did, and did well.
That's very true. I've been noticing that a lot of teams are talking about how much defense is being played this year in comparison to years before and sometimes even complaining about it by flaming a strong defensive team. Ogre is very true, there is a 40 second period where the defensive robots get to show their stuff. We should recognize them for their abilities to stop the best shooter, rather than flame them for being destructive or for how they "smashed Robots".
Our robot is very versatile and can play offense by dumping balls into the corner goals, and then go onto Defense and try to prevent the other alliance from scoring. This is as legal of a strategy as any other strategy and had led us to wins during the qualifying matches and ranked pretty high at BAE.
I'm not trying to say that this game is all about defense, because offense is what scores all the points, but defense is also an important part of the game. This year is a pretty hard hitting game. FIRST hinted at it by recommending bumpers and even showing how to build them in the manual this year.

That's just my 2 cents.
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Unread 12-03-2006, 14:14
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Re: UTC Regionals Team 126 GaelForce

Quick reply : tipping robots over is not a valid defensive strategies, and nor is it something to be proud of : during GLR, some penalties were given for intentionally tipping over an opponent, and many thought 5 points penalty wasn't enough.
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Unread 12-03-2006, 19:55
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Re: UTC Regionals Team 126 GaelForce

Quote:
Originally Posted by Ogre
From my observations at regionals, the best alliances are the ones with three good, versatile shooters.
For instance the three robots that won UTC had strong drive trains and could each shoot a few balls.
The benefit of three shooters is in their offensive period. If all three robots can shoot, you can't defend all three. Block two of them and the third one shoots a few. Go block the third one and the one you left starts shooting.
All three of the shooters also had strong, effective drive trains. They weren't easily pushed out of the way, and could be very effective blocking.
The same thing happened at BAE. Three good shooters, with strong drivetrains.

It's not that robot are built to specifically play defense, it's that the robots are versatile. I mean, there is a 40 second period where your alliance has to play defense, so you might as well play it well. That's exactly what these robots did, and did well.
I have to disagree with this to some extent. I think that you need a versatile alliance. At UTC we witnessed an alliance made up of three amazing shooters but without little defensive capability. In the end they ended up getting d'ed up and fell to the 177 lead alliance. I think there is a lot going on in this year's game and if you can negate even one really good shooter well you might just keep yourself in the match. This is one of the things I like about this year's game it basically forces teams to play defense. If you don't play at least some up against an alliance of shooters you are going to get slaughtered. 177's strategy was exactly what it should have been and was very well executed. Moral of the story from my point of view is don't under estimate defense. Let's also be clear about the fact that 126's alliance was a very good alliance and we haven't heard the last of any of the teams on that alliance in 2006 not be a long shot.

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