Go to Post They're pigs, Barry, pigs. And they can fly... - JaneYoung [more]
Home
Go Back   Chief Delphi > Technical > Technical Discussion
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
Thread Tools Rate Thread Display Modes
  #46   Spotlight this post!  
Unread 05-04-2007, 02:41 PM
Lil' Lavery Lil' Lavery is offline
TSIMFD
AKA: Sean Lavery
FRC #1712 (DAWGMA)
Team Role: Mentor
 
Join Date: Nov 2003
Rookie Year: 2003
Location: Philadelphia, PA
Posts: 6,544
Lil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond repute
Send a message via AIM to Lil' Lavery
Re: mecanum vs. omni

Quote:
Originally Posted by mateus View Post
Maybe that would be a very stupid question... but I need to make it, so first of all i will explain the situation

Here in Brazil, no team has used Omni or Mechanum wheels at all... and i must say that my team has an old obsession about using it... but since no team here in brazil has used, is very hard to get them here, and we didn't talk so much about it before, some things are "dark" for us...

I would like to know the diference between Holonomic drive, Omnidrive and as i saw in some posts here... the Kiwi drive...
i mean about the movements of the bot... is there any difference or it's just the way the wheels and the system is designed??

We never heard about it before... for us using these kind of wheels would create just one more way to drive the bot... and now we see that we have 3 at least... we are confused...
I'd suggest reading some (or all) of the threads I posted earlier about vector based (holonomic) systems, as well as Ian MacKenzie's whitepaper (also posted on page 1 of thread).
A kiwi (killough) drive is really just another form of holonomic drive (just like a mecanum). A kiwi drive is a 3-wheeled variant, with wheels every 120º (as mentioned earlier). The vector math is basically the same, just with wheels every 120º instead of every 90º. A kiwi has a considerably smaller support structure, making it more prone to tipping if the bot is top heavy. The frame is also more difficult to construct if you don't have the proper tools/experience, as it requires non-right angles (although still not terribly challenging). However, with only three wheels, you don't suffer the problems of losing contact with a wheel (unless you bottom out, but that could happen to any drive), resulting in fluky driving. You also only have to invest the weight and space for 3 wheels/motors, as opposed to 4+ (you can really put any amount ≥3 of wheels in a holonomic system).
No solution is truly "better". A 4-wheeled holonomic, mecanum, and kiwi each have their advantages, but each have their disadvantages. The basic principles in them are all basically the same, and the real distinctions between these drives comes depending on how well a team can implement them.
__________________
Being correct doesn't mean you don't have to explain yourself.
  #47   Spotlight this post!  
Unread 05-04-2007, 06:27 PM
EricH's Avatar
EricH EricH is offline
New year, new team
FRC #1197 (Torbots)
Team Role: Engineer
 
Join Date: Jan 2005
Rookie Year: 2003
Location: SoCal
Posts: 19,609
EricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond repute
Re: mecanum vs. omni

One final thing to consider: the driver. Can your driver handle the extra maneuverability? IF definitely not, then stick with what works. If he just needs practice, do you have the resources to build a second frame (robot would be better, though), weight it down, and practice for weeks on end? If he can handle it without extra practice, give it to him anyway if possible.

Note: during testing in 2005, we noticed that strafing ability was impaired by holding a tetra about 2' away from the drive base. We just couldn't go straight sideways. We'd arc towards the tetra.

And yes, mecanums do tend to be slower sideways than front-to-back. At least, the first iteration does. It has to do with the fact that instead of having all the rollers work together, half of them are "fighting" the other half, so the robot moves more slowly. It looks something like this:
straight: --> --> ....sideways: --> <-- ....diagonally: --> --
........... --> --> ................. <-- --> ................... -- -->
__________________
Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons

"Rockets are tricky..."--Elon Musk

  #48   Spotlight this post!  
Unread 05-09-2007, 06:59 PM
Bruno Estevão Bruno Estevão is offline
Registered User
FRC #1382
 
Join Date: Jan 2007
Location: Jacareí
Posts: 5
Bruno Estevão is an unknown quantity at this point
Re: mecanum vs. omni

hey guys im from team 1382 too and i want ask u something:

if a robot with mecanum wheels or omni wheels receive a stroke on his side of another robot , it will be pushed? (i hope u understand the question...)

thanks for the attention with us...

cyaa
  #49   Spotlight this post!  
Unread 05-09-2007, 07:06 PM
EricH's Avatar
EricH EricH is offline
New year, new team
FRC #1197 (Torbots)
Team Role: Engineer
 
Join Date: Jan 2005
Rookie Year: 2003
Location: SoCal
Posts: 19,609
EricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond repute
Re: mecanum vs. omni

Quote:
Originally Posted by Bruno Estevão View Post
hey guys im from team 1382 too and i want ask u something:

if a robot with mecanum wheels or omni wheels receive a stroke on his side of another robot , it will be pushed? (i hope u understand the question...)

thanks for the attention with us...

cyaa
If M (the mecnaum robot) hits N (normal robot), chances are that M will have to hit very hard on a corner to even move N. If N hits M, M will move. M won't move very far on one hit, but pushing will send M into a corner unless M runs (and the point of a mecanum is to avoid pushing contests.)
__________________
Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons

"Rockets are tricky..."--Elon Musk

  #50   Spotlight this post!  
Unread 05-09-2007, 09:45 PM
T3_1565 T3_1565 is offline
Registered User
AKA: Twitch Drive Designer
FRC #1360
Team Role: Mentor
 
Join Date: Jan 2007
Rookie Year: 2005
Location: Burlington, Ontario
Posts: 854
T3_1565 has a brilliant futureT3_1565 has a brilliant futureT3_1565 has a brilliant futureT3_1565 has a brilliant futureT3_1565 has a brilliant futureT3_1565 has a brilliant futureT3_1565 has a brilliant futureT3_1565 has a brilliant futureT3_1565 has a brilliant futureT3_1565 has a brilliant futureT3_1565 has a brilliant future
Send a message via MSN to T3_1565
Re: mecanum vs. omni

very good point.. the point of making a omni or mecanum is to Not get pushed.. aviod pushing matches at all cost, cause any other type of drivetrain will be you in a pushing match.. hands down. So IMO you should work to get the omni or mecanum as agile as possible.
  #51   Spotlight this post!  
Unread 05-10-2007, 12:47 AM
mateus's Avatar
mateus mateus is offline
Mateus Gabriel
FRC #1382 (Tribotec Team)
Team Role: Mentor
 
Join Date: Jan 2006
Rookie Year: 2006
Location: Brasil
Posts: 77
mateus is a splendid one to beholdmateus is a splendid one to beholdmateus is a splendid one to beholdmateus is a splendid one to beholdmateus is a splendid one to beholdmateus is a splendid one to beholdmateus is a splendid one to behold
Send a message via MSN to mateus
Re: mecanum vs. omni

yeah... seeing all the things said, and related here.. it's clear that mechanum/omni robots must be designed to provide quick movements and chiefly to use offensive strategies that would avoid the defense (and so "pushing clashes")...

the point at using the wheels seems to be: will the drivers be able to deal with them? (the wheels and the defensive bots)
and... what strategy will be used? (ofensive or defensive)

am i wrong?? If so, please correct me..^^

the team is planning to build a drivetrain system during the off-season period, to practice to the '08 season and now we are trying to see what would be more useful... so we need to think about all these things..


thank you all again^^

and sorry if i've made some spelling/grammar mistakes...
__________________
Mateus, Team #1382 - www.etepteam.com.br

2004 New Jersey:
Semifinalist
2005 New Jersey
GM Industrial Design Award, Website Excelence and Safety Award
2006 New Jersey
Autodesk Visualisation Award
2007 Brazilian pilot:
Website Award, Regional Winners and Chairman's Award
2007 Championship:
[b]12th seeded in Galileo and Judges Award - "Pay FIRST Forward"[b]
2008 Brazilian Regional:
Website Award, Regional Finalist and Rockwell Automation Innovation in Control
  #52   Spotlight this post!  
Unread 05-10-2007, 12:50 AM
AdamHeard's Avatar
AdamHeard AdamHeard is offline
Lead Mentor
FRC #0973 (Greybots)
Team Role: Mentor
 
Join Date: Oct 2004
Rookie Year: 2004
Location: Atascadero
Posts: 5,494
AdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond repute
Send a message via AIM to AdamHeard
Re: mecanum vs. omni

Quote:
Originally Posted by mateus View Post
yeah... seeing all the things said, and related here.. it's clear that mechanum/omni robots must be designed to provide quick movements and chiefly to use offensive strategies that would avoid the defense (and so "pushing clashes")...

the point at using the wheels seems to be: will the drivers be able to deal with them? (the wheels and the defensive bots)
and... what strategy will be used? (ofensive or defensive)

am i wrong?? If so, please correct me..^^

the team is planning to build a drivetrain system during the off-season period, to practice to the '08 season and now we are trying to see what would be more useful... so we need to think about all these things..


thank you all again^^

and sorry if i've made some spelling/grammar mistakes...
You should be planning on playing offense with a holonomic or mecanum drive.

The downside is that if your manipulator fails or is ineffective, you can't really play defense that well. With skid steer you still can.

The best advice I can give is use this kind of drive if it is required, not because it is cool.
  #53   Spotlight this post!  
Unread 05-10-2007, 10:52 AM
Alex.Norton's Avatar
Alex.Norton Alex.Norton is offline
Fidgetting
no team
 
Join Date: Apr 2005
Rookie Year: 2003
Location: Ft. Collins, Colorado
Posts: 190
Alex.Norton has much to be proud ofAlex.Norton has much to be proud ofAlex.Norton has much to be proud ofAlex.Norton has much to be proud ofAlex.Norton has much to be proud ofAlex.Norton has much to be proud ofAlex.Norton has much to be proud ofAlex.Norton has much to be proud of
Send a message via AIM to Alex.Norton Send a message via MSN to Alex.Norton
Re: mecanum vs. omni

Omni can easiel play defense if the game is correct. This year we did a good job of defending robots from getting to the rank because they couldn't get between us and the rack because we were so fast and agile. I never got in a pushing match but they still didn't score. Of course this will only take you so far.

You should decide based on the game and if you can get your prototype working well during the off season.
  #54   Spotlight this post!  
Unread 05-10-2007, 05:00 PM
dtengineering's Avatar
dtengineering dtengineering is offline
Teaching Teachers to Teach Tech
AKA: Jason Brett
no team (British Columbia FRC teams)
Team Role: Mentor
 
Join Date: Jan 2005
Rookie Year: 2004
Location: Vancouver, BC
Posts: 1,814
dtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond repute
Re: mecanum vs. omni

Quote:
Originally Posted by AdamHeard View Post
The best advice I can give is use this kind of drive if it is required, not because it is cool.
Adam is quite right... don't assume that mecanum or omni or any other holonomic drive system is going to give you an edge at a competition unless it suits the game, your strategies and the rest of your robot. You will spend more time designing and debugging a more sophisticated drive system than you will a simpler tank-style drive system, and that will take away from something else you could be doing to make your team/machine better.

On the OTHER hand.... YES!! Build a Mecanum because it is cool! Why the heck do we get into this whole robot-building stuff in the first place? Trophies and banners are nice enough, I suppose, but people have seen them before. How many people have seen a mecanum wheel?? Robots that can go sideways really capture people's attention, especially when you bring it back from the competition and are driving it around in the community.

If you base the success of your season on winning a regional, then chances are you are going to be disappointed. If you base the success of your season on building a good team and a cool robot then chances are good that you are going to be successful... and you might even find that you win a fair bit, too!

Jason
  #55   Spotlight this post!  
Unread 05-10-2007, 05:26 PM
tseres's Avatar
tseres tseres is offline
obsessed with FIRST...
FRC #1565 (Think Tank Tech)
Team Role: Leadership
 
Join Date: Apr 2007
Rookie Year: 2007
Location: Cambridge, ON
Posts: 305
tseres is a glorious beacon of lighttseres is a glorious beacon of lighttseres is a glorious beacon of lighttseres is a glorious beacon of lighttseres is a glorious beacon of lighttseres is a glorious beacon of light
Re: mecanum vs. omni

i agree totally. yes, it is fun to win, but the robot is REALLY why we do all of this . also, just because i'm nice, i have omni code if someone needs help
__________________


  #56   Spotlight this post!  
Unread 05-10-2007, 05:47 PM
AdamHeard's Avatar
AdamHeard AdamHeard is offline
Lead Mentor
FRC #0973 (Greybots)
Team Role: Mentor
 
Join Date: Oct 2004
Rookie Year: 2004
Location: Atascadero
Posts: 5,494
AdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond repute
Send a message via AIM to AdamHeard
Re: mecanum vs. omni

Quote:
Originally Posted by dtengineering View Post
Adam is quite right... don't assume that mecanum or omni or any other holonomic drive system is going to give you an edge at a competition unless it suits the game, your strategies and the rest of your robot. You will spend more time designing and debugging a more sophisticated drive system than you will a simpler tank-style drive system, and that will take away from something else you could be doing to make your team/machine better.

On the OTHER hand.... YES!! Build a Mecanum because it is cool! Why the heck do we get into this whole robot-building stuff in the first place? Trophies and banners are nice enough, I suppose, but people have seen them before. How many people have seen a mecanum wheel?? Robots that can go sideways really capture people's attention, especially when you bring it back from the competition and are driving it around in the community.

If you base the success of your season on winning a regional, then chances are you are going to be disappointed. If you base the success of your season on building a good team and a cool robot then chances are good that you are going to be successful... and you might even find that you win a fair bit, too!

Jason

I'm not basing success on winning a regional. Success is learning by buildint the best system you can. In the engineering industries, the best system is the one chosen.

If a 6 wheel skid-steer can outperform a holonomic in a certain game. Then the skid-steer is the better system, although it is more likely less complex.


Now, for offseason things. Go ahead and build the "cool' stuff.
  #57   Spotlight this post!  
Unread 05-10-2007, 10:13 PM
Lil' Lavery Lil' Lavery is offline
TSIMFD
AKA: Sean Lavery
FRC #1712 (DAWGMA)
Team Role: Mentor
 
Join Date: Nov 2003
Rookie Year: 2003
Location: Philadelphia, PA
Posts: 6,544
Lil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond repute
Send a message via AIM to Lil' Lavery
Re: mecanum vs. omni

Quote:
Originally Posted by AdamHeard View Post
I'm not basing success on winning a regional. Success is learning by buildint the best system you can. In the engineering industries, the best system is the one chosen.

If a 6 wheel skid-steer can outperform a holonomic in a certain game. Then the skid-steer is the better system, although it is more likely less complex.


Now, for offseason things. Go ahead and build the "cool' stuff.
This is getting kinda off-topic, but anyway.
Not every team has the resources, location, and member base to build new systems during the off-season, and so the only time they have to build something cool is during the build season.
In addition, performance isn't the only measurement of success, and how to determine the "best system" is more than performance on the field.

More on topic.
For any new system, particularly in a component of the robot as crucial as the drive-train, I would suggest doing some form of prototyping before the build season starts if possible. The added experience, ability to work out kinks, and test out your code are invaluable. Additionally, its a great way for drivers to practice on the new system before it is finished, and after it is shipped.
__________________
Being correct doesn't mean you don't have to explain yourself.
  #58   Spotlight this post!  
Unread 05-11-2007, 07:18 AM
tseres's Avatar
tseres tseres is offline
obsessed with FIRST...
FRC #1565 (Think Tank Tech)
Team Role: Leadership
 
Join Date: Apr 2007
Rookie Year: 2007
Location: Cambridge, ON
Posts: 305
tseres is a glorious beacon of lighttseres is a glorious beacon of lighttseres is a glorious beacon of lighttseres is a glorious beacon of lighttseres is a glorious beacon of lighttseres is a glorious beacon of light
Re: mecanum vs. omni

for now we're going to start (maybe?) designing our concepts in Inventor. hopefully by the end of school and the summer we might build an omni drive. we already have the code for with and without a gyro, and i'm just itching to test it out.
__________________


  #59   Spotlight this post!  
Unread 05-11-2007, 11:24 AM
JesseK's Avatar
JesseK JesseK is offline
Expert Flybot Crasher
FRC #1885 (ILITE)
Team Role: Mentor
 
Join Date: Mar 2007
Rookie Year: 2005
Location: Reston, VA
Posts: 3,605
JesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond repute
Re: mecanum vs. omni

Quote:
Originally Posted by Lil' Lavery View Post
For any new system, particularly in a component of the robot as crucial as the drive-train, I would suggest doing some form of prototyping before the build season starts if possible. The added experience, ability to work out kinks, and test out your code are invaluable. Additionally, its a great way for drivers to practice on the new system before it is finished, and after it is shipped.
I agree to an extent. If you prototype something on limited resources and then realise after the game is announced that your prototype concept has little chance of success in the game, then you have 2 choices: 1. Come up with a creative way to implement your prototype or 2. (more common) Adapt your prototype so that it fits into the current strategy, therefore introducing (sometimes) very complex integration issues or unforseen behaviors --

e.g. Adapting mecanum to play pure defense will really put some wear on the treads of the wheels -- enough wear to be of concern if you attend 2+ competitions with success.

Ok, so this argument probably holds little weight in the case of mecanums, as it's more likely you can adapt your strategy to use mecanums with some sucess every year. However, if you're like most teams, you'd rather adapt your robot to your chosen strategy and not vice versa. This is also good engineering practice, whereas adapting your strategy to your robot is something that's good practice for learning how to find & fight problems (namely integration problems) after the fact.

Being a strategist and an engineer at heart, I personally choose the former. In the meantime, the "prototypes" I'm doing on mecanums extend into the VEX realm, by trying to make a 100% legal mecanum VEX wheel for $20 or less per wheel (very very tough to do atm unless they make the white nylon spacers come in the VEX kit -- easy to do with those). Another thing you can do, is take a look at the white papers, do that math, and create a VEX omni-wheel drive. The hardest part about holonomic drive is the physics, vectors, and programming, so getting started with developing an algorithm in programming or creating a full VEX omni-drive will get you headed in the right direction.

Save the purchase of the wheels for the big robot for after the game announcement so you know that you're getting your money's worth.
__________________

Drive Coach, 1885 (2007-present)
CAD Library Updated 5/1/16 - 2016 Curie/Carver Industrial Design Winner
GitHub
  #60   Spotlight this post!  
Unread 05-11-2007, 12:45 PM
mateus's Avatar
mateus mateus is offline
Mateus Gabriel
FRC #1382 (Tribotec Team)
Team Role: Mentor
 
Join Date: Jan 2006
Rookie Year: 2006
Location: Brasil
Posts: 77
mateus is a splendid one to beholdmateus is a splendid one to beholdmateus is a splendid one to beholdmateus is a splendid one to beholdmateus is a splendid one to beholdmateus is a splendid one to beholdmateus is a splendid one to behold
Send a message via MSN to mateus
Re: mecanum vs. omni

Quote:
Originally Posted by JesseK View Post
I agree to an extent. If you prototype something on limited resources and then realise after the game is announced that your prototype concept has little chance of success in the game, then you have 2 choices: 1. Come up with a creative way to implement your prototype or 2. (more common) Adapt your prototype so that it fits into the current strategy, therefore introducing (sometimes) very complex integration issues or unforseen behaviors --

e.g. Adapting mecanum to play pure defense will really put some wear on the treads of the wheels -- enough wear to be of concern if you attend 2+ competitions with success.

Ok, so this argument probably holds little weight in the case of mecanums, as it's more likely you can adapt your strategy to use mecanums with some sucess every year. However, if you're like most teams, you'd rather adapt your robot to your chosen strategy and not vice versa. This is also good engineering practice, whereas adapting your strategy to your robot is something that's good practice for learning how to find & fight problems (namely integration problems) after the fact.

Being a strategist and an engineer at heart, I personally choose the former. In the meantime, the "prototypes" I'm doing on mecanums extend into the VEX realm, by trying to make a 100% legal mecanum VEX wheel for $20 or less per wheel (very very tough to do atm unless they make the white nylon spacers come in the VEX kit -- easy to do with those). Another thing you can do, is take a look at the white papers, do that math, and create a VEX omni-wheel drive. The hardest part about holonomic drive is the physics, vectors, and programming, so getting started with developing an algorithm in programming or creating a full VEX omni-drive will get you headed in the right direction.

Save the purchase of the wheels for the big robot for after the game announcement so you know that you're getting your money's worth.
that would be great! ^^
__________________
Mateus, Team #1382 - www.etepteam.com.br

2004 New Jersey:
Semifinalist
2005 New Jersey
GM Industrial Design Award, Website Excelence and Safety Award
2006 New Jersey
Autodesk Visualisation Award
2007 Brazilian pilot:
Website Award, Regional Winners and Chairman's Award
2007 Championship:
[b]12th seeded in Galileo and Judges Award - "Pay FIRST Forward"[b]
2008 Brazilian Regional:
Website Award, Regional Finalist and Rockwell Automation Innovation in Control
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Mecanum Defense MAteo9944 Rules/Strategy 20 04-04-2007 05:33 PM
Friction coefficients for Omni wheels and Mecanum wheels from AndyMark Andy Baker Technical Discussion 11 12-16-2006 07:40 PM
Mecanum Rob2713g Technical Discussion 13 11-03-2006 02:16 PM
Omni Silent_Stryker Championship Event 4 04-21-2006 08:24 PM
omni wheel instead of mecanum wheels Leav Technical Discussion 4 01-15-2006 06:53 PM


All times are GMT -5. The time now is 09:00 PM.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi