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#256
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Re: pic: Game hint
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I want one of these things soooo badly now.... |
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#257
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Re: pic: Game hint
ok, Im going to get off CD for a day or two until our team can confirm this thing.
-vivek |
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#258
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Re: pic: Game hint
or your homepage for firefox xD
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#259
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Re: pic: Game hint
That white 6-pin connector looks like it might be a standard ICSP connector, used for programming the PIC. This opens up the possibility of loading custom code onto the board, but I have a feeling that FIRST won't allow that.
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#260
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Re: pic: Game hint
Oh and Kate Pilotte was in charge of the 07 K.O.P.
our team 1625 and 111 wildstang attended a sensor expo summer of 2006. While we were there I knew she was hunting around for sponsors so being my curious self i kept a close eye on who she talked to .The second day of it however we had our oh so brilliant minded animator (also my arch enemy ), was the only person who could go and he didn't keep an eye on her!! so if he had payed attention that day we may know the exact background of this thing. CURSE YOU PETE!!! (buddyb309) |
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#261
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Re: pic: Game hint
Ah, another fun game hint (or what appears to be one) only a few weeks before kickoff, just to torment us all further. Who else loves the Christmas season?
Now, my weigh ins on some previously mentioned ideas as well as my own... 1. Although cool, I don't see this as an inter-robot communication device. Each alliance would be limited to only 4 signals they could send between the robots, and for them to mean anything, there would have to be a universally adopted code between all teams in FIRST. Every team would have to know that receiving a COM0 signal means "head to left side of field", "score gampiece", "inflate clown balloon", etc. To be honest that seems like a rather boring use of signals, as only four commands for the whole alliance doesn't give many options in terms of what to do. 2. Is this the end of the CMUCam? With the success and usefulness it's gained in more recent auto-modes, I don't see the camera ever leaving competition permanently, but I do think FIRST could take a break from it. The camera has already been mastered by a few teams, and alot have it working, even if the rest of their auto isn't up with it. I see a departure from cameras for a few years in favor of IR challenges, such as back in 2004, so everyone has a challenge again. Then once we've all figured this one out we may go back to the cameras, combine them both, or go on to something else new. 3. If FIRST does actually intend on using remote controls with these (not just as a test method), they will have to supply their own special controllers at competitions. Otherwise the risk is too high that two teams will bring the same remotes and use the same buttons, which would guarantee interference. Human players directing robots with remote controls would be interesting, perhaps a section of the field will be obscured from driver view or will have driver control removed so that only the remote may operate the robot? I hope such a system wouldn't be implemented in autonomous mode, as this would defeat the point of it (something about no human control...). 4. I keep having a leering suspicion of something akin to a game suggestion I made last year, involving goals with lights above that didn't turn on to indicate which alliance they scored for until autonomous began. Imagine four goals on the field each with an IR emitter that doesn't activate until autonomous begins. Two goals send out a signal indicating red goal, while the other two send out signals to signify a blue goal. Which goals score for which alliance are random each match, making a dead reckoning autonomous potential suicide in which you score 20 points for your opponents. Visual alliance indicators are then revealed after autonomous so teams that don't attempt to find the signal may still score in operator mode. Unlike 2004 when teams had to figure out which emitter they were looking at themselves, FIRST is already giving us the tools to distinguish between multiple IR transmissions on field. Sounds like they must want us to use it for something, all will be explained on January 5th, but I really don't want to wait quite so long. |
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#262
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Re: pic: Game hint
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#263
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Re: pic: Game hint
I'm one of the alternates for our team and I did receive the email. I checked the message headers and it does appear to originate from FIRST. It will be tomorrow before I can check at the school to see if we've received a package.
I don't think this is a hoax, although how relevant it will be to the 2008 game is yet to be seen. |
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#264
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Re: pic: Game hint
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Anyone thinking Wii nunchuck controlled robots? ![]() |
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#265
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Re: pic: Game hint
How about Guitar Hero guitars controlled robots? How cool would that be!
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#266
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Re: pic: Game hint
Hey CD!! HAPPY HOLIDAYS!
I have a cool idea (which probably is a couple years away in terms of FIRST actually doing it..but MAYBE it will be for this year.) FIRST becoming economical....VIRTUAL GAME PIECES Even though FIRST usually has their game pieces at least partially donated by supplier partners, a very interesting concept to me would be virtual game pieces. Imagine a game in which there are four locations on the field with integrated IR signal emitters that give out a red, blue, green, or yellow signal (for example) when a robot comes up to it with their IR receiver. Once the team is within range of the receiver, the signal is picked up by the robot and a beacon (maybe like a LED light on the robot) lights up the color given out by the IR signal. This is equivalent to a Virtual Game Piece. Bringing the virtual game piece to the correct colored goal scores a point. Advantages of this idea: 1) no need for game pieces....(Saves LOTS of money for teams and FIRST) 2) instant score board updates (since it is all controlled by the IR signals) 3) Game is different every time since you might not know which color you will get at each station. Disadvantages: 1) Not sure if we will have IR transmitters too...to send the goal the scoring info. 2) Unlikely that FIRST will ever get rid of a real game scoring piece...this might be used for a bonus or big point objective. As always...I am probably over analyzing the situation...but thats what I do best ![]() -Gabe G. |
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#267
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Re: pic: Game hint
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-vivek |
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#269
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Re: pic: Game hint
Quote:
-vivek |
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#270
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Re: pic: Game hint
Wii want to play... wii want to play very very badly
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