Quote:
Originally Posted by danshaffer
why would you spin the ball? (besides for fun, i mean)
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A ball thrown with a frontspin over the Overpass will enable it start down the track on it's own to a certain extent. (In a perfect uncluttered track scenario it would bounce off all of the angled walls at the ends of the track and come back around to you so you can score it again.... w00t! But... I doubt that will be happening consistently, if ever as pefectly described.
A ball with a back spin will make it stop as soon as it hits the ground (or come back towards you after you throw it.. but not so much with the properties of this particular ball). This will give you more control to pick it up sooner after you throw it than the scenario above where you have to chase it down.
It all depends on how fast you want to hurdle, and what your intentions are.
Remember the Trackball still needs to pass your alliances finish line before it can score over your own again, so it may matter in the long run which one you want to go with.